The post goes on to explain that an MMO's success does not depend entirely on vast subscriber numbers or players. Rather, it's more to do with the platforms. Au cites examples of MMO and virtual worlds only available on specific platforms or social networks including Facebook and MySpace which are just as popular as either WoW or SL, they just might not be as well known. Regardless, the post is quite a surprising read and definitely worth a peek if you need reminding that Azeroth and Second Life are not the only virtual worlds out there in cyberspace.
Filed under: World of Warcraft, Fantasy, Business models, Economy, Game mechanics, MMO industry, News items, Second Life, Free-to-play, Casual
WoW and SL not all there is to MMOs originally appeared on Massively on Tue, 14 Jul 2009 11:00:00 EST. Please see our terms for use of feeds.

