Last month when members of the Massively team were tossing around ideas for a new series called, "Redefining MMOs," I jumped all over the more solo direction MMOs have taken lately. I wanted to point out that today's MMOs are less about we and more about me. I wanted to list off a dozen or so features I felt were responsible for killing social gaming. I wanted to rekindle the debate over whether or not this is a good or bad thing.

It seems I'm a bit late to the party because two bloggers, Ryan Shwayder and Keen, beat me to it by a few days. Wolfshead also put together a fascinating post on MMO communities, which is only slightly related to what I planned to talk about but still well worth the read.

So, instead of trying to reinvent the wheel here, I'm going to add on to the discussion already taking place. It should be said up front that I'm a heavy solo and casual player, which is a bit strange given my stance on the issue. I'm slightly bothered by the recent trend toward individual content and individual rewards. It seems the line is blurring between singeplayer RPGs and MMORPGs every day. Luckily, a few titles are keeping the dream alive.

Please share your thoughts on page three.

Continue reading Redefining MMOs: Massively Singleplayer?

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Redefining MMOs: Massively Singleplayer? originally appeared on Massively on Thu, 16 Jul 2009 11:00:00 EST. Please see our terms for use of feeds.

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