
Black Prophecy is one of the ship-based science fiction MMOs we see on the horizon, but at the same time we're not sure how long it will be before we can play it. As the game's developer, Reakktor Media, seeks a publisher, they've been dropping details about Black Prophecy here and there. Some of the info we've read comes from their "Behind the Scenes" series of in-house Q&As. The latest is with Black Prophecy's Creative Director Timo Krahl and Art Director Nick Ebenhoch.
The Q&A covers a fairly wide range of topics, from the various space station interiors players will see depending on which station feature they're using at the time, to death penalties. While there will be no permadeath in Black Prophecy, the ships players fly will take damage in a modular system. Timo says, "A ship gets 'disassembled' slowly during a fight, single ship parts can be destroyed and alter the overall values of the ship -- a ship with only one engine will become slower -- if you lose a wing the attached weapons won't be available anymore."
Continue reading Black Prophecy Q&A explains weapon systems and combat
Filed under: Sci-fi, Game mechanics, Interviews, New titles, PvP, PvE, Black Prophecy
Black Prophecy Q&A explains weapon systems and combat originally appeared on Massively on Thu, 27 Aug 2009 09:30:00 EST. Please see our terms for use of feeds.
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