
So, ok, we've been talking about Champions Online recently here in the column. Been talking about it a lot, as a matter of fact. I don't feel like risking having this column turn into a Champions love fest (as much fun as I'm having with the game), so we're going to change gears significantly this time and get onto a completely new train of thought.
This week's topic: social gameplay. No, I don't mean those games you play obsessively/compulsively on Facebook or your social network of choice. I'm talking about how some aspects of gameplay completely rely on human interaction, for better or for worse. It's present in all of our games, but are we really taking advantage of it? We're going to take a look at some games that do take advantage of human-powered conflict, and why, perhaps, it might be a wave of the future for online games.
Continue reading Anti-Aliased: Socially awkward
Filed under: Sci-fi, EVE Online, Face of Mankind, Culture, Game mechanics, MMO industry, Opinion, Anti-Aliased
Anti-Aliased: Socially awkward originally appeared on Massively on Mon, 31 Aug 2009 18:30:00 EST. Please see our terms for use of feeds.
