This led to Noah explaining CCP's reasons for limiting the use of the directional scanner with a timer -- a major issue cited by many players who either hunt others or want to evade attackers -- due in part to player macroing of directional scans. The directional scan will never go back to how it was since that system was too easily exploitable, but he asserted that the devs have tried to balance performance for the players with server demands.
Continue reading MicroWarpCast interviews EVE lead game designer Noah Ward
Filed under: Sci-fi, Podcasts, EVE Online, Contests, Game mechanics, Interviews
MicroWarpCast interviews EVE lead game designer Noah Ward originally appeared on Massively on Wed, 28 Oct 2009 15:00:00 EST. Please see our terms for use of feeds.
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