Whether it's a problem or not really depends on your perspective. Beau explores the combination of open PvP, hefty system requirements, and no ongoing free trial period and how they combine to aim toward a very specific target audience: young, male, and aggressively PvP-centered. What this means is that Darkfall is unlikely to enjoy the huge player base that WoW or similar games like EVE Online do. As Beau points out, EVE Online is similar in several ways, but gives players the option to get away from PvP areas/turn the graphics down and still enjoy them/use a free trial, which potentially opens the game up to many more paying customers.
The entire post can be read over at Spouse Aggro.
Filed under: Fantasy, Darkfall, Culture, Opinion
Spouse Aggro explores Darkfall's self-imposed limitations originally appeared on Massively on Tue, 10 Nov 2009 09:00:00 EST. Please see our terms for use of feeds.
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