Second Life’s classless server scheme
filed in Site on Nov.11, 2009
Thus far, one of the key factors in Second Life performance has been the class of server hardware hosting the simulator. There are plenty of other non-server items that might contribute to perceived poor performance, of course, but server class versus server utilization is a pretty consistent factor.
Traditionally, each class of server has a numerical designation and represents a certain basic equipment and operating system specification. In the past, some estate owners have opted not to upgrade to a newer class of hardware in order to avoid higher monthly fees. Now the server class system is coming to an end.
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Filed under: Business models, Economy, News items, Second Life, Virtual worlds
Second Life's classless server scheme originally appeared on Massively on Wed, 11 Nov 2009 18:00:00 EST. Please see our terms for use of feeds.
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