In short, while she notes that the mechanics haven't always made the jump from, for instance, World of Warcraft to Dragon Age, the design of the game's structure and the tactics available have. She notes the increasing prevalence of the "holy trinity" in non-MMO games (Final Fantasy XII being another excellent example), the ways in which our ideas about discussing both the game itself and the tactics it requires have expanded, and the ways that our attitudes toward our characters in a game have changed as MMOs have diversified, expanded, and improved. Insightful and astute, fans of gaming should find more than a little food for thought within the full article.
Filed under: Culture, Game mechanics, Opinion, Academic
How MMOs infect other games originally appeared on Massively on Sat, 26 Dec 2009 18:00:00 EST. Please see our terms for use of feeds.
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