Anti-Aliased: How the game of the decade haunts us
filed in Site on Dec.31, 2009
Yesterday I posted the interesting find that Gamasutra readers had voted in World of Warcraft as the game of the decade, which inevitably caused a huge spark of rage in the comments. Some readers lashed out against WoW while other readers defended the game's award. Needless to say, this is a very opinionated topic on our site.
On Twitter, the choice was more clear cut. I asked my Twitter followers in a non-scientific Sera Survey (TM) if they believed that World of Warcraft deserved the game of the decade award. Of the 32 people who responded, all 32 said that they believed Warcraft deserved the honor. Some even went the extra step and said that while they personally didn't play anymore, they felt that the honor was well-deserved.
When it comes to this subject, I'm completely torn in half. As a former raid leader and player of World of Warcraft during much of its five year existence, I too agree that the game is worthy of this very weighty title for a number of reasons. However, once I begin to pan backwards and look at the rest of the market, all I can see is how we as an industry may be haunted by the ghost of success.
World of Warcraft changed this industry in many ways, and not all of them are worthy of laurels.
On Twitter, the choice was more clear cut. I asked my Twitter followers in a non-scientific Sera Survey (TM) if they believed that World of Warcraft deserved the game of the decade award. Of the 32 people who responded, all 32 said that they believed Warcraft deserved the honor. Some even went the extra step and said that while they personally didn't play anymore, they felt that the honor was well-deserved.
When it comes to this subject, I'm completely torn in half. As a former raid leader and player of World of Warcraft during much of its five year existence, I too agree that the game is worthy of this very weighty title for a number of reasons. However, once I begin to pan backwards and look at the rest of the market, all I can see is how we as an industry may be haunted by the ghost of success.
World of Warcraft changed this industry in many ways, and not all of them are worthy of laurels.
Continue reading Anti-Aliased: How the game of the decade haunts us
Filed under: World of Warcraft, Fantasy, Culture, MMO industry, Opinion, Anti-Aliased
Anti-Aliased: How the game of the decade haunts us originally appeared on Massively on Thu, 31 Dec 2009 12:00:00 EST. Please see our terms for use of feeds.

Leave a Reply
You must be logged in to post a comment.