The one thing that many MMORPGs completely miss is making the player character feel triumphant and heroic. When making the conversion from roleplaying game to online roleplaying game, we frequently miss out on the one thing that makes pen and paper RPGs so unique: a history.
This week in Anti-Aliased, I really want to cover the concept of history as it pertains to MMORPGs, and make the appeal that more MMOs need to invest in a persistent storyline in addition to the standard canned quests that we already utilize in every game under the sun.
Continue reading Anti-Aliased: History of the world, part one
Filed under: Culture, Events, in-game, MMO industry, Opinion, Anti-Aliased
Anti-Aliased: History of the world, part one originally appeared on Massively on Fri, 26 Feb 2010 13:00:00 EST. Please see our terms for use of feeds.

