Flameseeker Chronicles: The consequences of an aging economy

About two weeks ago, I decided I wanted Obsidian armor for my Elementalist. Those who know me laughed (and are probably laughing as they read this), because it's been a bit of a joke that she's not had it until now. She is without a doubt my most favored character in any game, sporting a wardrobe that borders on ridiculous, a minipet for every occasion, and heroes bearing Tormented weapons. She's spoiled rotten, but the Elementalist version of Obsidian armor has always reminded me of those little cups you take camping. I just never cared for it.

Eventually I thought "she's got everything else, so why not that?" The fact that it was a snap decision set me thinking about the economy of Guild Wars today. Sure, it'll take me a bit to earn the armor, and I'll be spending a fair amount of time in UW and FoW, but it's not out of reach by any means. It's not an epic goal, it's just something to keep me amused for a few weeks, and that speaks much more to the game than it does to any sort of virtual wealth I've accumulated. Follow along after the jump, and let's take a look at the implications of that.

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Flameseeker Chronicles: The consequences of an aging economy originally appeared on Massively on Mon, 15 Mar 2010 13:00:00 EST. Please see our terms for use of feeds.

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