Second Life script limitations to prejudice against Mono?

In a sense, script memory limitations aren't coming to Second Life; they already exist.

What's going on is the process of Linden Lab making those limits predictable, and setting things up in such a way that script memory usage doesn't cause simulator processes to thrash madly (from paging memory to and from disk).

There's some interesting side-effects emerging from the overall prototype implementation, however. Mono (and, eventually C# when or if it becomes implemented as a scripting language) look like the losers.

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Second Life script limitations to prejudice against Mono? originally appeared on Massively on Tue, 16 Mar 2010 16:00:00 EST. Please see our terms for use of feeds.

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