She begins by stating the obvious: we are a gaming culture that flees the "broken" world to a virtual one that offers a better and more rewarding collaborative environment. "When we're in game worlds I believe that many of us become the best versions of ourselves," she said. "The most likely to help at a moment's notice, most likely to stick with a problem as long as it takes, to get up after failure and try again."
Continue reading How online gaming can change the world
Filed under: World of Warcraft, Culture, Academic, Education
How online gaming can change the world originally appeared on Massively on Thu, 18 Mar 2010 16:00:00 EST. Please see our terms for use of feeds.

