For example, as he points out, ship interiors (a much called-for feature) can post a slight problem due to the nature of the ships. Galaxy-class starships are the size of a small city, so they want to incorporate the feature in a way that makes it a meaningful use of a player's time. The interview covers a range of topics from exploration and diplomacy to shoring up the weaker points of combat (mostly ground combat, as players would expect). Take a look for a few more ideas about the future direction of Star Trek Online, up to and beyond the upcoming "Common Ground" content patch.
Filed under: Sci-fi, Game mechanics, New titles, Patches, Star Trek Online
Star Trek Online and the breadth of content originally appeared on Massively on Thu, 25 Mar 2010 09:00:00 EST. Please see our terms for use of feeds.
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