Eric Flannum, the lead designer for Guild Wars 2, has just posted some developer notes on combat.
“We’ve got a lot of amazing things planned for combat in Guild Wars 2, and I’ll try to cover as many of them as possible before wearing out my welcome. Let’s start with the basics.
One of our priorities in developing Guild Wars 2 has been to make the simple act of moving around and interacting with the world an enjoyable experience for our players. We often refer to this as introducing “joy of movement” into the game. This means being able to jump and swim freely, but it also translates directly into combat.”

As always, head over to the forum for the exciting discussion!
[EDIT: Community Manager Martin Kerstein has provided some clarification over on the forum, here.]
