ArenaNet’s Ree Soesbee gives new details on personal story in Guild Wars 2

One of the biggest problems in any given MMO is creating a good individual storyline -- feeling that you, your character, truly progressed and made an impact on your game world. It's always been seen as a general impossibility, because it's just not realistic. Guild Wars is an exceptional game, but it's always suffered from the same problem because there was no way around it. What would happen if Sacnoth Valley could only be vanquished once? What if the first guy to kill Lian, Dragon's Petal was the only guy who was able to do so? Sure, that's great for him, and it would be perfect in a single-player game, but what about the thousands of other players who kind of wanted Lian's Lantern?

Making a lasting impact on the world that is truly felt by the rest of the inhabitants of that world just wasn't done, until now. The introduction of dynamic events in Guild Wars 2 has opened up an exciting new door for Guild Wars fans, giving us a chance to truly do something that affects the big picture in Tyria.

What does this mean for your character, though? Ree Soesbee is a Lore & Continuity Designer for Guild Wars 2, so she naturally has a lot to say about personal story. Follow along after the jump for all the latest details on this system.

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ArenaNet's Ree Soesbee gives new details on personal story in Guild Wars 2 originally appeared on Massively on Wed, 26 May 2010 15:30:00 EST. Please see our terms for use of feeds.

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