Massively’s interview with the Guild Wars 2 design team

There has been so much new information about Guild Wars 2 lately that it can be a little hard to keep up. While things have mostly focused around dynamic events and personal story, the scope of those two concepts is so large that every new piece of news seemed to trigger another list of questions.

We at Massively have been following the developments closely, so we are as curious as anyone else. We asked the Guild Wars 2 team about several various points -- everything from crafting to the creation timeline.

Lead Designer Eric Flannum, Lore and Continuity Designer Ree Soesbee, and Game Designer John Hargrove were kind enough to satisfy our curiosity on some of these points. Follow along after the jump and see what they had to say.

Continue reading Massively's interview with the Guild Wars 2 design team

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Massively's interview with the Guild Wars 2 design team originally appeared on Massively on Fri, 28 May 2010 11:30:00 EST. Please see our terms for use of feeds.

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