Despite its open-world sandbox nature with no forced progression or crafted endgame, I catch myself saying "EVE doesn't really start until ..." all the time. Most often I'm talking about how EVE's core gameplay really begins with PvP, and how motivationally essential it is to join a good player-run corporation. I've always found EVE's social structures and PvP to be its two most powerful components. Over the years, I've watched players who get involved in them stick with the game for years, while others who don't quickly become bored. I find myself wondering whether anything can be done to bring those parts of the game to new players right from the start.
In this opinion piece, I look at the idea that EVE doesn't really kick off for players until they get into PvP or join a good corporation. I go on to suggest a few changes to the new-player experience that might help bring these elusive endgames to new players.
Continue reading EVE Evolved: The game doesn't really start until...
Filed under: Sci-fi, EVE Online, Culture, PvP, Endgame, Opinion, EVE Evolved
EVE Evolved: The game doesn't really start until... originally appeared on Massively on Sun, 27 Jun 2010 18:00:00 EST. Please see our terms for use of feeds.

