Free for All: A sit-down with WURM’s Rolf

If there is one thing I have had to grow accustomed to over the last year or so, it's my ever-increasing independent game snobbery. While some people maintain a beer-snob lifestyle and spend their time recommending way-too-pricey ales that simply taste like dirt, I spend my time trolling around forums and fan blogs looking for the next tiny game to spend my time in. I want the game to be duct-taped together, I want it to have a long history of tests and reboots, and I want it to come out shining on the other end -- a testament to the good ole' nerd drive to make a world both large and virtual.

WURM Online is my current indie poster-child, an example to flaunt in peoples' faces when they insist on boring me with discussions of the same old classes and mechanics that have been used since the dawn of, well, '99 or so. I love to puff my chest and tell people about my virtual survival stories, forcing them to pretend to be riveted by my tales of farming, sawing lumber and getting lost in the woods. WURM, and its creator Rolf, are my version of Elvis Costello and Donnie Darko: an independent badge to wear proudly on my pocket protector.

Join me past the jump for a brief history of the game, and some words from Rolf himself.

Continue reading Free for All: A sit-down with WURM's Rolf

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Free for All: A sit-down with WURM's Rolf originally appeared on Massively on Tue, 29 Jun 2010 11:00:00 EST. Please see our terms for use of feeds.

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