The two most salient points are the fact that the limiting factors are not time-based but value-based, and the fact that the "cooldown" on fatigue sets in as soon as a player starts doing something that won't grant skill or experience points. There's no word on whether or not this will be the case during time spent logged off, but it means that the much-loathed figures about how much time would be productive are not altogether correct. Take a look at the official translation, which should provide a much-needed balm for several angry Final Fantasy XIV fans.
[Thanks to John for the tip!]
Filed under: Betas, Fantasy, Game mechanics, News items, Consoles, Final Fantasy XIV
Devil in the details for Final Fantasy XIV's fatigue originally appeared on Massively on Thu, 26 Aug 2010 19:00:00 EST. Please see our terms for use of feeds.
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