Exploring Eberron: Neverwinter nightcaps

Depending on how much stock you put in the rumors or in Cryptic in general, this past week’s announcement of a second Dungeons & Dragons MMO — pardon me, an “OMG” — either rocked you back on your heels or cooled off your heels. Something to do with heels, at any rate.

In a Daily Grind this past May, I asked readers how they would make another D&D MMO. There were a lot of thoughtful responses, a few instances of keyboard gibberish, and a contingent adamant that the D&D license was locked up in DDO and couldn’t be handed out elsewhere. I guess the latter argument is a moot point right now — obviously, Turbine doesn’t have a monopoly on an online D&D — although its existence brings to mind not just a few questions.

Is the world big enough for two online D&D titles? What does this announcement mean for our beloved DDO? Is Neverwinter positioning itself to be direct competition, or a different entity altogether? Has the Cryptic crew learned its lessons? In my final Exploring Eberron (Rubi returns next week, so you may start doing your happy dance… now), I’m going to answer all of these queries in such a way that your world will forever be rocked. On its heels.

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Exploring Eberron: Neverwinter nightcaps originally appeared on Massively on Fri, 27 Aug 2010 13:00:00 EST. Please see our terms for use of feeds.

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