Eric and Izzy Answer Your Necromancer Questions | ArenaNet

ArenaNet has lived up to their promise of providing their fans with a follow-up Q&A for the necromancer after its official reveal last week. Eric Flannum and Izzy Cartwright bring us answers to some of the questions and concerns that the community has brought up over the last week about Fear, Death Shroud, minions, wells and more.

Q: Fear sounds like an unbalanced crowd control mechanic. Could you explain this mechanic in more detail? How often can you use it and can you remove it? Are there certain types of enemies that are immune to fear?

Eric: Fear is a condition and is therefore removable by anything that removes conditions. How often fear can be used depends entirely on the skill that inflicts it, so it will vary from skill to skill. Boss monsters are currently immune to fear, but this is something that we are constantly balancing.

Izzy: Currently, fear lasts 2 to 5 seconds in PvE and 2 seconds in PvP, but these are just the current numbers and we’ll continue to refine and balance them as we keep playing.

You can visit the official blog of ArenaNet for the entire article.  Community discussion can be found here!

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