FFXIVCore has also translated a recent interview with Hiromichi Tanaka in which the game's producer discusses both his role in the history of the series as well as what prior lessons impacted the armoury system in Final Fantasy XIV. As he put it, one of the reasons for the flexibility was to allow players to choose their ability loadouts based on the situation, unlike the fairly fixed roles within Final Fantasy XI. The full interview also drops some hints about the as-yet-unseen company system, something which will be implemented in a patch after the full retail launch on Thursday.
Filed under: Fantasy, Classes, Game mechanics, Interviews, Launches, New titles, News items, Consoles, Final Fantasy XIV
Final Fantasy XIV moves forward with exploit patches and companies originally appeared on Massively on Mon, 27 Sep 2010 20:00:00 EST. Please see our terms for use of feeds.
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