Of course, death poses all sorts of problems in game design anyway -- what are the penalties, what are the lingering effects, is it a major inconvenience or a small hiccup, et cetera. But it poses a unique problem for roleplaying, because as it stands, you don't stay dead for long no matter what. So how do you deal with the implications of a world where death is less of a great beyond and, at most, a lost potential character title?
Continue reading Storyboard: The unshuffled mortal coil
Filed under: Game mechanics, Opinion, Humor, Storyboard
Storyboard: The unshuffled mortal coil originally appeared on Massively on Fri, 29 Oct 2010 16:00:00 EST. Please see our terms for use of feeds.

