Hyperspace Beacon: Rule of one

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I hate doing this. I really do. But sometimes one little phrase stands out way too much. One tiny thing a developer says can create an oh-@#$% moment. "Your ship's cargo hold is, indeed, your bank." That small phrase uttered by Lead Combat Designer Damion Schubert on the official Star Wars: The Old Republic forum was one of the phrases that made me do a bit of a double take. The concept of SWTOR changed for me. I began to question -- again -- whether this is truly a multiplayer game.

We know the developers at BioWare have stated that they hope to put the RP back into the MMORPG; however, are they taking out the MMO? We know now that your bank is on your ship. Although they can be utilized from just about anywhere, Crew Skills are centered around your ship. There will be PvP and Flashpoint queuing, which can be done from your ship. Your companions are on your ship. What isn't on your ship? Trainers? Leveling quests? Many developers have said you don't have to group for your leveling quests, implying that they can be completed solo from beginning to end.

It appears to me that perhaps there is something that I am missing. What part of the game is going to require -- or at very least, encourage -- me to actually play with other people? Force leap through the cut and let's discuss this further.

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