Filed under: Sci-fi, New titles, Opinion, Star Wars: The Old Republic, Hyperspace Beacon
It feels a bit meta to respond to my own column, but my last article caused quite a stir. I would be vainglorious to believe that my point of view is the only one or that it is the best one. Given the 68 responses to my article in the comments section here and over 17 pages on the official Star Wars: The Old Republic forum -- at least half of which completely disagreed with me -- I would be ignorant to believe that there is room for only one approach to the subject. On top of that, Principal Lead Combat Designer Georg Zoeller offered a compelling argument that counters my stance in a completely unrelated thread.In this issue of the Hyperspace Beacon, I'm going to give voice to the opposition. I would hope that everyone who responded to the last article wants SWTOR to succeed as much as I do. (I realize that what I said previously could be construed as not wanting this game to be great, but that's untrue. I want the game to be the best it can be.) Many of the comments I received can be categorized together, so following the break, I will summarize the other positions. Let's see how SWTOR is keeping the MMO in the MMORPG.
Continue reading Hyperspace Beacon: Rule of many
Hyperspace Beacon: Rule of many originally appeared on Massively on Tue, 01 Mar 2011 15:30:00 EST. Please see our terms for use of feeds.

