A Mild-Mannered Reporter: In the case of Controllers

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Every game has certain classes that seem unique. I don't mean to suggest that the rest of City of Heroes isn't unique, but when the game launched, the Controller was definitely in a league by itself. Time has shown that the Mastermind's personal army makes the archetype a bit more uncommon than a class focusing on holds and control elements, but the Controller was pretty unique stuff when the game launched almost seven years ago. Or at least, it was to me. Other audience members may feel differently.

These days, with the trinity in most games having supplanted any unique roles, it's even more odd to think of "support" as a party role to be filled. But we're not here to talk about the gradual erosion of what was once a far more robust party structure; we're here to talk about Controllers. They're one of the original heroic archetypes, and they're also a very odd class from a design perspective, with a lot of offensive abilities but very little direct punch. So whether you are new to City of Heroes or just have never played with a hold set before, click on past the break for a look at what makes the archetype tick.

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