Filed under: Sci-fi, Video, Business models, Culture, PvP, Opinion, Free-to-play, Humor, Allods Online, Free for All
Allods Online is a fantastic game in a lot of ways. Despite what many Massively readers might have read about the game or about the cash-shop issues that seemed to plague it since almost the beginning, the main issues were never really addressed. To me, the most shocking thing about the game's reception was the lack of concern over the grind. For the record, it has always been a game that presented a challenge for even the most patient individuals, even before the cash shop was introduced -- an issue that was always obscured by players who are fine with grinding for hours and hours and hours but not fine with being asked to pay for their time.See, I don't care whether the game calls itself free-to-play or freemium or pay-as-you-go or even whether it is "selling power." Since the beginning, it has been a very beautiful game with some fantastic settings and character design, but it's one that presents a challenge. So forget the cash shop -- let's talk about the grind. That grind is the one thing that bothers me about the game. I love it otherwise, but as soon as I get into the game and have to fight my way through hordes of beasts, I log out.
So why don't they just sell the items I want for cash? Give me my Astral ship. Click past the cut and let's discuss.
Continue reading Free for All: How much is that Astral ship in the window?
Free for All: How much is that Astral ship in the window? originally appeared on Massively on Wed, 27 Apr 2011 18:00:00 EST. Please see our terms for use of feeds.

