Free for All: A few tips for the indie developer

Filed under: , , ,

I am no developer, nor do I have dreams of one day becoming one. I absolutely love having the ability to write about what I like and to interact with those who enjoy (or hate) what I write. Developers have their hands and tongues tied much of the time, and often the indie developer gets no credit whatsoever. Granted, if artistic release or programming is your thing, I say go for it. But I will absolutely admit to wanting attention most of all -- it's what I like to do.

Over the years, I have visited more independent MMO sites and played more independent MMOs than I care to recount. Still, not a week goes by when I do not find a new one to look at, and so I file it away for future use. I am often amazed at some of the mistakes indie developers make -- such obvious ones, too. I try to remind myself that the garage-coder is not always the best choice for graphic designer, so sometimes the websites and logos of these tiny companies look like they were hosted on Geocities.

I decided to have some fun and throw down some general rules that I apply to indie developers. Take them or leave them, but I think that they are based on quite a bit of observation. Feel free to add any of your own. Click past the cut and let's get to them!

Continue reading Free for All: A few tips for the indie developer

MassivelyFree for All: A few tips for the indie developer originally appeared on Massively on Wed, 18 May 2011 17:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Tags: , , , , , , , , , , , , , , , , , , , , , ,

No comments yet.

Leave a Reply

You must be logged in to post a comment.