

Last week, we were given a treat from Jeff Grubb with his article about the dungeons in GW2 (in case you haven’t already, be sure to check it out by clicking here). In today’s new blog post by William Fairfield, one of the content designers for ArenaNet, we have been given an insight into the design process of the dungeons in Guild Wars 2. We get to know more about the team behind the dungeons and how the whole process is underlaid and changed from iteration to iteration. The most interesting part are certainly examples of the dungeons we will encounter!
The dungeon we are spotlighting this week is the Ascalonian Catacombs. I was involved heavily in creature design and helping craft the explorable version of this dungeon. The enemies in this dungeon are primarily Ascalonian ghosts and a group of creatures known as gravelings. These menacing creatures feed on the essence of the ghosts and are twisted by that power. One of my favorite creatures among these is the graveling breeder; this foul beast will expel another graveling from inside itself onto some poor unfortunate adventurer. The Ascalonian ghosts are a throwback to Guild Wars, and many players will recognize the abilities being used against them: the all-too-familiar sting of a Crippling Shot, the burning singe of a Meteor Shower, or the brilliant shine of a Ray of Judgment.
