Filed under: Business models, Economy, MMO industry, Opinion, Free-to-play, The Daily Grind
So Bigpoint is apparently rolling around in piles of money these days, in no small part because of virtual item windfalls like the one resulting from its €1000 DarkOrbit space drone. Expensive cash shop items are nothing new, of course, and whether we're talking about World of Warcraft's $25 sparkle pony or EverQuest II's propensity for making you buy items for each character on your account, companies have figured out that there's a certain segment of the MMO-playing population with a good amount of disposable income.For today's Daily Grind, we're curious about your cash shop spending limits. In a nutshell, what's the most you've ever spent -- or that you'd be willing to spend -- on a virtual item?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
The Daily Grind: What's the most you'd spend on a virtual item? originally appeared on Massively on Thu, 24 Nov 2011 08:00:00 EST. Please see our terms for use of feeds.

