Filed under: Fantasy, Final Fantasy XI, Classes, Game mechanics, Opinion, Consoles, The Mog Log
It's time for the second batch of Final Fantasy XI classes to be examined under a set of criteria that have absolutely nothing to do with their actual power level. (Those change too often, and frankly I've never been a fan.) The first time around, we took a look at the three physical classes, who generally scored... all right, but not great. Each one had a clear area of expertise and some serious weaknesses in other areas -- which makes sense, being as they're starter classes.The casters, on the other hand, are a different story. Sure, Warriors wind up later being an ur-type that gets distilled into several other roles, but most of the casters retain their uniqueness far later in the game. So let's take a look at your other three options when starting a new character in Final Fantasy XI, all of which have the same last name.
Continue reading The Mog Log: Final Fantasy XI classes, round 2
The Mog Log: Final Fantasy XI classes, round 2 originally appeared on Massively on Sat, 10 Dec 2011 18:00:00 EST. Please see our terms for use of feeds.

