Filed under: Sci-fi, EVE Online, Expansions, Game mechanics, PvP, Hands-on, EVE Evolved, Guides, Sandbox
While EVE Online's recent Crucible expansion brought us over a hundred small features, balance tweaks, and graphical updates, its headline feature was undoubtedly the four new tier 3 battlecruisers. It's been several years since a new combat ship was added to EVE, and combat had begun to get a little stale. Most of EVE's ships follow a logical design progression, with larger ships having more tank and higher damage output. CCP turned that concept on its head with the new tier 3 battlecruisers, which deal battleship-class damage but have both the agility and paper-thin tank of a tech 1 cruiser.The Caldari Naga is the very definition of a glass cannon, able to output more damage than a Megathron or Rokh but at the cost of having practically no tank. It can be sniper-fit to deal around 650 DPS at ranges of 100-130km, blaster-fit to output a raw 1,500 DPS at ranges below 10km, or even set up to fight effectively with blasters outside web range. Its high top speed and cruiser-like agility add new gameplay options to existing sniper and heavy damage-dealer fleet roles, providing battleship-class damage for roaming cruiser gangs. It's a potential game-changer for nullsec alliances engaging in hit-and-run style warfare, but as with all new ships it can be difficult to figure out an effective ship fitting.
In this week's EVE Evolved, I explore three solid fittings for the Naga designed to fill common PvP roles.
Continue reading EVE Evolved: Fitting the Caldari Naga
EVE Evolved: Fitting the Caldari Naga originally appeared on Massively on Sun, 18 Dec 2011 18:00:00 EST. Please see our terms for use of feeds.

