Filed under: Sci-fi, EVE Online, Expansions, Game mechanics, PvP, Opinion, Hands-on, EVE Evolved, Guides, Sandbox
Among the hundreds of changes brought by EVE Online's recent Crucible expansion, the new tier 3 battlecruisers certainly rank as player favourites. Rather than giving each race a bigger, tougher battlecruiser, CCP gave the new ships the ability to fit battleship-class weapons but heavily limited their defensive capabilities. All four tier 3 battlecruisers are turret-based, letting them output massive damage with close-range guns or hit for solid damage at battleship sniping distances.As with all new ships, it can be difficult to figure out how to fit the new tier 3 battlecruisers to make full use of their unique combination of high damage output and high mobility. Last week I looked at three viable setups for the Caldari Naga, which proved to be an absolute monster with 1,000-1500 DPS when using close-range blaster setups and a terrifying 650 DPS when sniping at 100km-130km. This week I take a similar look at the Gallente Talos, a ship designed specifically for close-range combat. I explore a traditional armour-tanked blaster fitting with dual webs, a shield-based variant that packs a huge 1,500 DPS punch, and two long-range blaster fits that give the Naga a run for its money.
In this week's EVE Evolved, I explore four solid PvP fittings for the Talos, with both shield and armour setups.
Continue reading EVE Evolved: Fitting the Gallente Talos
EVE Evolved: Fitting the Gallente Talos originally appeared on Massively on Sun, 25 Dec 2011 18:00:00 EST. Please see our terms for use of feeds.

