Filed under: Sci-fi, Bugs, Game mechanics, Patches, News items, Star Wars: The Old Republic
Bugs are frustrating, and inevitably some of them seep through to launch with a new MMO. Star Wars: The Old Republic produced a fairly polished end product, but there were still issues, most notably certain memory problems with Taris and some harvesting nodes that couldn't be harvested. As a result, the game's first patch has been rolled out following this morning's maintenance, and the first set of patch notes have gone live detailing the bugfixes and minor updates provided.Aside from the two obvious changes, there has been a handful of balance adjustments. Slicing has seen a slight downgrade to bring its rewards more in line with those of other gathering professions, and the Mandalorian Raiders flashpoint has seen several enemies lose their immunity to crowd control. Players can look forward to more steady adjustments as the game continues, but some quick fixes to noteworthy issues are always good to see -- especially so close to the holidays.
Newest patch notes Star Wars: The Old Republic highlight bug fixes originally appeared on Massively on Tue, 27 Dec 2011 19:25:00 EST. Please see our terms for use of feeds.
- Source: Patch 1.0.1 notes

