Filed under: Virtual worlds, The Game Archaeologist, Miscellaneous
Last week on the exciting cosmic adventures of the Game Archaeologist, we uncovered the ancient civilization of Lucasfilm's Habitat, one of the early predecessors to graphical MMOs. While we talked about how it came to be and pondered just how much money we'd waste if game companies were still charging by the minute, we didn't have the time or space to cover the community and events that formed around this experimental project.That day has come. Prepare your bladder for imminent release!
Giving a bunch of players tools to do every which thing in the game and turning them loose without strict regulation might seem like a recipe for an instant sewage pit of a game today, but our cultured, classy behaviors weren't quite trained into us in 1986. When players first set eyes on Habitat, they weren't thinking of min-maxing, kill-stealing, or raid progression; they were trying to make sense of a virtual world using the only frame of reference they had to date: their own lives. Out of a melting pot of ideas and objects came fascinating stories from one of the earliest MMO proto-ancestors of the modern era. Get your '80s on as we head back... to the future!
Continue reading The Game Archaeologist moves into Lucasfilm's Habitat: Part 2
The Game Archaeologist moves into Lucasfilm's Habitat: Part 2 originally appeared on Massively on Tue, 17 Jan 2012 20:00:00 EST. Please see our terms for use of feeds.

