Filed under: Super-hero, City of Heroes, City of Villains, Culture, Game mechanics, Opinion, Free-to-play, A Mild-Mannered Reporter
I have a nemesis, but it's not a person. It's an idea, and that idea is optimization.Given enough time (about seven minutes), people will figure out the best builds and abilities for pretty much every single character class in any game. This is great if all you're interested in doing is banging out the best possible character to tackle endgame challenges, but it's kind of disappointing if you like creating odd characters, ones that play strangely or feature under-utilized abilities or specs. That's the sort of stuff that I like, the things I find fascinating.
City of Heroes is hardly the first game to do this, so I've had plenty of time to learn how to fight my nemesis. And so I offer you today the lessons of nemeses, the path to figuring out how to make your bad character into a force to be reckoned with. There are certain rules to being a nemesis rather than simply an adversary, and some of them aren't what you think.
Continue reading A Mild-Mannered Reporter: Be the nemesis
A Mild-Mannered Reporter: Be the nemesis originally appeared on Massively on Wed, 18 Jan 2012 21:00:00 EST. Please see our terms for use of feeds.

