Filed under: Sci-fi, Bugs, Game mechanics, MMO industry, Patches, PvP, News items, Star Wars: The Old Republic
Welp, Star Wars: The Old Republic's 1.1 patch has arrived, and it's brought a bit of baggage with it. Imperial PvPers have been taking advantage of faction imbalances to farm hapless Republic players on the level 50 world of Ilum, and BioWare has responded to the resulting outcry with a discussion thread and a plea for sanity."We're currently investigating potential issues related to the Ilum open world PvP area post-1.1. We understand that this is a topic of much discussion and we ask that you please direct all discussions to this thread," writes Joveth Gonzalez on the official SWTOR forums.
The devs adjusted both daily and weekly missions to require the killing of factional enemies, and they also increased the PvP currency rewards for doing so. As of right now, it's anyone's guess what the fix will entail, and we'll keep our eyes on it as the situation develops.
[Update: BioWare has issued a formal statement, which we've posted in its entirety after the break.]
Continue reading SWTOR's new patch makes a mess, BioWare looking into it [Updated]
SWTOR's new patch makes a mess, BioWare looking into it [Updated] originally appeared on Massively on Wed, 18 Jan 2012 15:30:00 EST. Please see our terms for use of feeds.
- Source: SWTOR forums
- Via: Kotaku

