Filed under: Fantasy, Final Fantasy XI, Game mechanics, Lore, Opinion, Consoles, Final Fantasy XIV, The Mog Log
If you think about characters in the online Final Fantasy games compared to the console-based equivalents, you have to come to a kind of demoralizing conclusion: Your character online is pretty weak. In Final Fantasy XI, you can cap out your Black Mage and you'll still never learn Ultima. In Final Fantasy X, by the time you have your Black Mage using Ultima, you've still got most of the endgame ahead of you. Final Fantasy XIV might move the power scale upward, but at this point your character hasn't even actually mastered being a Paladin, much less summoning anything. Final Fantasy VII, by contrast, gave us three different versions of Bahamut to summon just to keep him relevant, and he was still nowhere near the best.And you know what? It makes the games much more fun to have these barriers in place.
Players have been clamoring for high-end summons in Final Fantasy XI since forever ago, and the fact that it's not even on the visible horizon for Final Fantasy XIV is disheartening to some. But there's something to be said for a play environment where these touchstones of power remain out of reach, certainly for now and possibly forever.
Continue reading The Mog Log: Weakness is strength
The Mog Log: Weakness is strength originally appeared on Massively on Sat, 28 Jan 2012 20:00:00 EST. Please see our terms for use of feeds.

