Storyboard: You guys must be the party

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I always wonder if people read more into these header images than they ought to.
A couple of weeks back, I wrote an article about dealing with a major ongoing storyline in an MMO. For those of you who neither read the article nor can spare the time to click the link and read it now: It talked about the problems presented by having a storyline and offered a few different solutions for handling such inconsistencies. Of course, as I noted, very few of these problems apply to open-world sandbox games that have no sort of ongoing developer-run story for you to stumble around.

No, those games have issues entirely their own, starting with the very nature of player-run stories.

A completely player-driven story has the advantage of not having several issues that can crop up when dealing with an ongoing in-game story, but it also still has some serious problems. There are still issues that you're going to have to have answers for when you're in a game that lets you craft the world to match your whims, and unfortunately the methods for doing so aren't quite as straightforward as the methods for dealing with an in-game storyline.

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MassivelyStoryboard: You guys must be the party originally appeared on Massively on Fri, 03 Feb 2012 13:00:00 EST. Please see our terms for use of feeds.

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