Filed under: Betas, Fantasy, Real life, Business models, Game mechanics, Opinion, Free-to-play, Browser, Mobile, Casual, Humor, Miscellaneous, MMObility
Last week I started working with Dave Toulouse, indie developer of Golemizer and Star Corsairs, to build our very own mobile MMO. For the sake of completing the project within the month of February, we kept our game designs simple and easy for anyone to play. The idea was not to create a state-of-the-art video game but instead to build a working framework that illustrated some of the basics of MMO design.Ironically, my first column on the subject was received rather coolly when I consider my normal column response, but last week's responses taught me a valuable lesson about design: Players often want to talk about what is not possible rather than what is. Dave told me how his players often told him what they wished his games would achieve, without ever considering just how difficult it is to make a game.
Still, there were several great ideas in the comments section. I'm going to use those ideas to break down this week's update.
Continue reading MMObility: Let's make a mobile game, part two
MMObility: Let's make a mobile game, part two originally appeared on Massively on Fri, 10 Feb 2012 12:00:00 EST. Please see our terms for use of feeds.

