<?xml version="1.0" encoding="ISO-8859-1"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Be The Gamer &#187; Star Wars Galaxies</title>
	<atom:link href="http://www.bethegamer.com/tag/star-wars-galaxies/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.bethegamer.com</link>
	<description></description>
	<lastBuildDate>Fri, 10 Feb 2012 15:00:00 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.4</generator>
		<item>
		<title>The Daily Grind: What&#8217;s the highest sub fee you&#8217;d pay?</title>
		<link>http://www.bethegamer.com/2012/02/06/the-daily-grind-whats-the-highest-sub-fee-youd-pay/</link>
		<comments>http://www.bethegamer.com/2012/02/06/the-daily-grind-whats-the-highest-sub-fee-youd-pay/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 13:00:00 +0000</pubDate>
		<dc:creator>Brianna Royce</dc:creator>
				<category><![CDATA[EA]]></category>
		<category><![CDATA[Electronic-Arts]]></category>
		<category><![CDATA[Mythic-Entertainment]]></category>
		<category><![CDATA[Sony-Online-Entertainment]]></category>
		<category><![CDATA[ultima-online]]></category>
		<category><![CDATA[brianna-royce-tdg]]></category>
		<category><![CDATA[Business models]]></category>
		<category><![CDATA[f2p]]></category>
		<category><![CDATA[fallen-earth]]></category>
		<category><![CDATA[free-to-play]]></category>
		<category><![CDATA[g1]]></category>
		<category><![CDATA[gamersfirst]]></category>
		<category><![CDATA[jagex]]></category>
		<category><![CDATA[jagex-game-studios]]></category>
		<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[MMO industry]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[runescape]]></category>
		<category><![CDATA[soe]]></category>
		<category><![CDATA[Star Wars Galaxies]]></category>
		<category><![CDATA[sub-fee]]></category>
		<category><![CDATA[subscription]]></category>
		<category><![CDATA[subscription-tier]]></category>
		<category><![CDATA[SWG]]></category>
		<category><![CDATA[tdg]]></category>
		<category><![CDATA[the-daily-grind]]></category>
		<category><![CDATA[UO]]></category>

		<guid isPermaLink="false">http://massively.joystiq.com/2012/02/06/the-daily-grind-whats-the-highest-sub-fee-youd-pay/</guid>
		<description><![CDATA[Filed under: Business models, MMO industry, Opinion, Free-to-play, The Daily Grind, Miscellaneous
	
While recording the podcast last week, Rubi, Justin, and I discussed RuneScape's subscription fee, which is soon to increase to a whopping... $8. Eight ...]]></description>
			<content:encoded><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/02/06/the-daily-grind-whats-the-highest-sub-fee-youd-pay/"><img alt="RuneScape" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/screenshots18.jpg" /></a></div>
While recording the <a href="http://massively.joystiq.com/podcast">podcast</a> last week, Rubi, Justin, and I discussed <a href="http://massively.joystiq.com/2012/01/24/runescape-increasing-subscription-prices-on-february-1st/"><em>RuneScape's</em> subscription fee</a>, which is soon to increase to a whopping... $8. Eight bucks doesn't seem like much to me, but I remember when <em><a href="http://massively.joystiq.com/category/Ultima-Online/">Ultima Online</a></em> increased its monthly fee from $10 to $13 -- players were pretty upset. "How dare an old game ask for more money?" seems to be a common refrain.<br />
<br />
But if the game is good enough, why wouldn't we pay what it's worth to us, no matter its age? Consider <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a>, which offers, as its highest subscription tier, a <a href="http://www.gamersfirst.com/fallenearth/?q=premium-subscriptions">$30-per-month plan</a>. I might pay $30 a month for a really awesome MMO (or to <a href="http://massively.joystiq.com/category/star-wars-galaxies">resurrect one I'm fond of</a>). But what's the limit? $50? $100? What's the highest sub fee you'd pay -- and what would you expect out of the game for that price?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/06/the-daily-grind-whats-the-highest-sub-fee-youd-pay/">The Daily Grind: What's the highest sub fee you'd pay?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 06 Feb 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/06/the-daily-grind-whats-the-highest-sub-fee-youd-pay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20160387/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/06/the-daily-grind-whats-the-highest-sub-fee-youd-pay/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></content:encoded>
			<wfw:commentRss>http://www.bethegamer.com/2012/02/06/the-daily-grind-whats-the-highest-sub-fee-youd-pay/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Daily Grind: What mob type is too cute to kill?</title>
		<link>http://www.bethegamer.com/2012/02/04/the-daily-grind-what-mob-type-is-too-cute-to-kill/</link>
		<comments>http://www.bethegamer.com/2012/02/04/the-daily-grind-what-mob-type-is-too-cute-to-kill/#comments</comments>
		<pubDate>Sat, 04 Feb 2012 13:00:00 +0000</pubDate>
		<dc:creator>Brianna Royce</dc:creator>
				<category><![CDATA[BioWare]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Electronic-Arts]]></category>
		<category><![CDATA[Sony-Online-Entertainment]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[blizzard-entertainment]]></category>
		<category><![CDATA[wow]]></category>
		<category><![CDATA[bantha]]></category>
		<category><![CDATA[brianna-royce-tdg]]></category>
		<category><![CDATA[daily-grind]]></category>
		<category><![CDATA[Game mechanics]]></category>
		<category><![CDATA[gubbur]]></category>
		<category><![CDATA[Humor]]></category>
		<category><![CDATA[lasher]]></category>
		<category><![CDATA[milgram-experiment]]></category>
		<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[mob]]></category>
		<category><![CDATA[mob-type]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[PvE]]></category>
		<category><![CDATA[revenge]]></category>
		<category><![CDATA[soe]]></category>
		<category><![CDATA[Star Wars Galaxies]]></category>
		<category><![CDATA[SWG]]></category>
		<category><![CDATA[swtor]]></category>
		<category><![CDATA[tdg]]></category>
		<category><![CDATA[the-daily-grind]]></category>
		<category><![CDATA[the-old-republic]]></category>
		<category><![CDATA[tor]]></category>
		<category><![CDATA[vorpal-bunny]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://massively.joystiq.com/2012/02/04/the-daily-grind-what-mob-type-is-too-cute-to-kill/</guid>
		<description><![CDATA[Filed under: Game mechanics, PvE, The Daily Grind, Humor, Miscellaneous
	
In Star Wars Galaxies, it was the Gubbur. In Star Wars: The Old Republic, it's the Bantha. In World of Warcraft, it's those weird flower-monsters called Lashers. Every game has a...]]></description>
			<content:encoded><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/02/04/the-daily-grind-what-mob-type-is-too-cute-to-kill/"><img alt="SWTOR" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/banthaaaaa.jpg" /></a></div>
In <em><a href="http://massively.joystiq.com/category/Star-Wars-Galaxies/">Star Wars Galaxies</a></em>, it was the <a href="http://swg.wikia.com/wiki/Gubbur">Gubbur</a>. In <em><a href="http://massively.joystiq.com/category/Star-Wars-The-Old-Republic/">Star Wars: The Old Republic</a></em>, it's the Bantha. In <em><a href="http://massively.joystiq.com/category/World-of-Warcraft/">World of Warcraft</a></em>, it's those weird flower-monsters called <a href="http://www.wowwiki.com/Lasher">Lashers</a>. Every game has a super cute mob that I just feel horrible killing. Sometimes I suspect that the devs are purposely adding adorable things to MMOs and asking us to kill them just to mess with our heads in the service of some sort of <a href="http://en.wikipedia.org/wiki/Milgram_experiment">Milgram experiment</a>. Or maybe it's just meant to put us in our place out of pure revenge: "Flame my game on the forums, will you? Here's a zone full of fluffy <a href="http://uo.stratics.com/database/view.php?db_content=hunters&amp;id=354">Vorpal Bunnies</a> that can one-shot you. Eat it, suckers!"<br />
<br />
So what say you? What MMO creature is simply too cute to kill?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/04/the-daily-grind-what-mob-type-is-too-cute-to-kill/">The Daily Grind: What mob type is too cute to kill?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 04 Feb 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/04/the-daily-grind-what-mob-type-is-too-cute-to-kill/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20160391/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/04/the-daily-grind-what-mob-type-is-too-cute-to-kill/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></content:encoded>
			<wfw:commentRss>http://www.bethegamer.com/2012/02/04/the-daily-grind-what-mob-type-is-too-cute-to-kill/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SWTOR&#8217;s new patch makes a mess, BioWare looking into it [Updated]</title>
		<link>http://www.bethegamer.com/2012/01/18/swtors-new-patch-makes-a-mess-bioware-looking-into-it-updated/</link>
		<comments>http://www.bethegamer.com/2012/01/18/swtors-new-patch-makes-a-mess-bioware-looking-into-it-updated/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 20:30:00 +0000</pubDate>
		<dc:creator>Jef Reahard</dc:creator>
				<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Electronic-Arts]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[ea-bioware]]></category>
		<category><![CDATA[1.1-patch]]></category>
		<category><![CDATA[Bugs]]></category>
		<category><![CDATA[Game mechanics]]></category>
		<category><![CDATA[Ilum]]></category>
		<category><![CDATA[joveth-gonzalez]]></category>
		<category><![CDATA[MMO industry]]></category>
		<category><![CDATA[News items]]></category>
		<category><![CDATA[Patches]]></category>
		<category><![CDATA[PvP]]></category>
		<category><![CDATA[Sci-fi]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[Star Wars Galaxies]]></category>
		<category><![CDATA[star-wars-mmorpg]]></category>
		<category><![CDATA[swtor]]></category>
		<category><![CDATA[tor]]></category>

		<guid isPermaLink="false">http://massively.joystiq.com/2012/01/18/swtors-new-patch-makes-a-mess-bioware-looking-into-it/</guid>
		<description><![CDATA[Filed under: Sci-fi, Bugs, Game mechanics, MMO industry, Patches, PvP, News items, Star Wars: The Old Republic
	
Welp, Star Wars: The Old Republic's 1.1 patch has arrived, and it's brought a bit of baggage with it. Imperial PvPers have been taking adva...]]></description>
			<content:encoded><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/18/swtors-new-patch-makes-a-mess-bioware-looking-into-it/"><img alt="Star Wars: The Old Republic - Ilum PvP" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/9611e64143823af336f5f491025cf22f-1326918067.jpg" /></a></div>
Welp, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic's</em></a> 1.1 patch has arrived, and it's brought a bit of baggage with it. Imperial PvPers have been taking advantage of faction imbalances to farm hapless Republic players on the level 50 world of Ilum, and <a href="http://massively.joystiq.com/tag/bioware">BioWare</a> has responded to the resulting outcry with a discussion thread and a plea for sanity.<br />
<br />
"We're currently investigating potential issues related to the Ilum open world PvP area post-1.1. We understand that this is a topic of much discussion and we ask that you please direct all discussions to this thread," writes <a href="http://massively.joystiq.com/tag/joveth-gonzalez">Joveth Gonzalez</a> on the official <em>SWTOR</em> forums.<br />
<br />
The devs adjusted both daily and weekly missions to require the killing of factional enemies, and they also increased the PvP currency rewards for doing so. As of right now, it's anyone's guess what the fix will entail, and we'll keep our eyes on it as the situation develops.<br />
<br />
<strong>[Update: BioWare has issued a formal statement, which we've posted in its entirety after the break.]</strong><p><a href="http://massively.joystiq.com/2012/01/18/swtors-new-patch-makes-a-mess-bioware-looking-into-it/" rel="bookmark">Continue reading <em>SWTOR's new patch makes a mess, BioWare looking into it [Updated]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/18/swtors-new-patch-makes-a-mess-bioware-looking-into-it/">SWTOR's new patch makes a mess, BioWare looking into it [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 18 Jan 2012 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/18/swtors-new-patch-makes-a-mess-bioware-looking-into-it/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20151472/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/18/swtors-new-patch-makes-a-mess-bioware-looking-into-it/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://www.swtor.com/community/showthread.php?p=1790513#edit1790513">SWTOR forums</a><!--//--></li><li>Via: <a href="http://kotaku.com/5877245/star-wars-the-old-republic-patch-11-breaks-high+end-pvp">Kotaku</a><!--//--></via></ul></p>]]></content:encoded>
			<wfw:commentRss>http://www.bethegamer.com/2012/01/18/swtors-new-patch-makes-a-mess-bioware-looking-into-it-updated/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Soapbox: On MMO negativity</title>
		<link>http://www.bethegamer.com/2012/01/17/the-soapbox-on-mmo-negativity/</link>
		<comments>http://www.bethegamer.com/2012/01/17/the-soapbox-on-mmo-negativity/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 20:00:00 +0000</pubDate>
		<dc:creator>Jef Reahard</dc:creator>
				<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[blogging]]></category>
		<category><![CDATA[blogosphere]]></category>
		<category><![CDATA[change]]></category>
		<category><![CDATA[criticism]]></category>
		<category><![CDATA[critics]]></category>
		<category><![CDATA[do-you-even-like-mmos]]></category>
		<category><![CDATA[do-you-even-like-video-games]]></category>
		<category><![CDATA[Game mechanics]]></category>
		<category><![CDATA[Indiana-Jones]]></category>
		<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[MMO industry]]></category>
		<category><![CDATA[mmo-blogging]]></category>
		<category><![CDATA[mmo-negativity]]></category>
		<category><![CDATA[negativity]]></category>
		<category><![CDATA[nuking-the-fridge]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[positivity]]></category>
		<category><![CDATA[punditry]]></category>
		<category><![CDATA[pundits]]></category>
		<category><![CDATA[rose-colored-glasses]]></category>
		<category><![CDATA[sandbox]]></category>
		<category><![CDATA[Sci-fi]]></category>
		<category><![CDATA[soapbox]]></category>
		<category><![CDATA[soapbox-jef-reahard]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[Star Wars Galaxies]]></category>
		<category><![CDATA[SWG]]></category>
		<category><![CDATA[swtor]]></category>
		<category><![CDATA[the-old-republic]]></category>
		<category><![CDATA[the-soapbox]]></category>
		<category><![CDATA[this-sucks]]></category>
		<category><![CDATA[tor]]></category>

		<guid isPermaLink="false">http://massively.joystiq.com/2012/01/17/the-soapbox-on-mmo-negativity/</guid>
		<description><![CDATA[Filed under: Sci-fi, Game mechanics, MMO industry, Opinion, Star Wars Galaxies, Star Wars: The Old Republic, The Soapbox, Miscellaneous, Sandbox
	
Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily ref...]]></description>
			<content:encoded><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/the-soapbox/" rel="tag">The Soapbox</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/17/the-soapbox-on-mmo-negativity/"><img alt="Unhappy cat" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/uglycat08-1600x1200.jpg" /></a></div>
<em>Disclaimer: <a href="http://www.massively.com/category/the-soapbox/">The Soapbox</a> column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.</em><br />
<br />
Last week I was given a link to <a href="http://thadeshammer.wordpress.com/2012/01/03/do-you-even-like-video-games/">an op-ed piece at Thade's place</a>, and in lieu of posting a comment there, I figured I'd do it on the Soapbox and hopefully generate some discussion (and traffic) for all concerned.<br />
<br />
In a nutshell, Thade questions whether MMO pundits actually like MMOs, and he comments on a perceived rise in negativity amongst what are assumed to be fans of the genre.<br />
<br />
I don't know if the blogosphere has taken a turn toward the negative, but if so, there's a pretty simple explanation for it. The games have changed, and the old guard who grew up with MMOs (and are willing/able to devote time to blogging about them) have to try a little bit harder to enjoy themselves as each new title gets further and further from what they like. That's OK, though, and it's also OK -- and even essential -- for the disaffected to speak up.<p><a href="http://massively.joystiq.com/2012/01/17/the-soapbox-on-mmo-negativity/" rel="bookmark">Continue reading <em>The Soapbox: On MMO negativity</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/17/the-soapbox-on-mmo-negativity/">The Soapbox: On MMO negativity</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 17 Jan 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/17/the-soapbox-on-mmo-negativity/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20143754/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/17/the-soapbox-on-mmo-negativity/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></content:encoded>
			<wfw:commentRss>http://www.bethegamer.com/2012/01/17/the-soapbox-on-mmo-negativity/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Raph Koster: Immersion is not a core game virtue</title>
		<link>http://www.bethegamer.com/2012/01/13/raph-koster-immersion-is-not-a-core-game-virtue/</link>
		<comments>http://www.bethegamer.com/2012/01/13/raph-koster-immersion-is-not-a-core-game-virtue/#comments</comments>
		<pubDate>Sat, 14 Jan 2012 02:00:00 +0000</pubDate>
		<dc:creator>Jef Reahard</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[ultima-online]]></category>
		<category><![CDATA[at-least-it-has-a-karateka-screenshot]]></category>
		<category><![CDATA[Casual]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[Depressing]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[Game mechanics]]></category>
		<category><![CDATA[hardcore]]></category>
		<category><![CDATA[immersion]]></category>
		<category><![CDATA[koster]]></category>
		<category><![CDATA[MMO industry]]></category>
		<category><![CDATA[News items]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[raph-koster]]></category>
		<category><![CDATA[roleplay]]></category>
		<category><![CDATA[sandbox]]></category>
		<category><![CDATA[Star Wars Galaxies]]></category>
		<category><![CDATA[SWG]]></category>
		<category><![CDATA[Virtual worlds]]></category>

		<guid isPermaLink="false">http://massively.joystiq.com/2012/01/13/raph-koster-immersion-is-not-a-core-game-virtue/</guid>
		<description><![CDATA[Filed under: Culture, Game mechanics, MMO industry, News items, Opinion, Miscellaneous, Sandbox
	
Yeah, you read that right, virtual world fans. One of the more celebrated sandbox MMORPG developers is apparently throwing in the towel when it comes to i...]]></description>
			<content:encoded><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/13/raph-koster-immersion-is-not-a-core-game-virtue/"><img alt="Star Wars Galaxies - Cantina gambling" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/swgevent.jpg" /></a></div>
Yeah, you read that right, virtual world fans. One of the more celebrated sandbox MMORPG developers is apparently throwing in the towel when it comes to immersion. <a href="http://massively.joystiq.com/tag/raph-koster">Raph Koster</a> wrote what can only be termed a lament on his personal blog today, saying that "immersion does not make a lot of sense in a mobile, interruptable world."<br />
<br />
Koster characterizes immersion as a style whose time has come and gone, and he concludes that games are no longer for dreamers due to their far-reaching popularity. "I mourn the gradual loss of deep immersion and the trappings of geekery that I love," Koster writes. "I see the ways in which the worlds I once dove into headlong have become incredibly expensive endeavors, movies-with-button-presses far more invested in telling me <em>their</em> story, rather than letting me tell my own."<br />
<br />
Whether you agree with him or not, it's a sobering read coming from one of the chief creative forces behind <a href="http://starwarsgalaxies.station.sony.com/index.vm"><em>Star Wars Galaxies</em></a> and <a href="http://uoherald.com"><em>Ultima Online</em></a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/13/raph-koster-immersion-is-not-a-core-game-virtue/">Raph Koster: Immersion is not a core game virtue</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 13 Jan 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/13/raph-koster-immersion-is-not-a-core-game-virtue/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20148645/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/13/raph-koster-immersion-is-not-a-core-game-virtue/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://www.raphkoster.com/2012/01/13/is-immersion-a-core-game-virtue/#more-3942">Koster's website</a><!--//--></li></ul></p>]]></content:encoded>
			<wfw:commentRss>http://www.bethegamer.com/2012/01/13/raph-koster-immersion-is-not-a-core-game-virtue/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hyperspace Beacon: Cheating vs. poor design</title>
		<link>http://www.bethegamer.com/2012/01/10/hyperspace-beacon-cheating-vs-poor-design/</link>
		<comments>http://www.bethegamer.com/2012/01/10/hyperspace-beacon-cheating-vs-poor-design/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 20:00:00 +0000</pubDate>
		<dc:creator>Larry Everett</dc:creator>
				<category><![CDATA[BioWare]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Electronic-Arts]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[Bugs]]></category>
		<category><![CDATA[darth-hater]]></category>
		<category><![CDATA[design-flaws]]></category>
		<category><![CDATA[exploits]]></category>
		<category><![CDATA[Hyperspace Beacon]]></category>
		<category><![CDATA[Ilum]]></category>
		<category><![CDATA[LucasArts]]></category>
		<category><![CDATA[New titles]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[rules-of-conduct]]></category>
		<category><![CDATA[Sci-fi]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[Star Wars Galaxies]]></category>
		<category><![CDATA[swtor]]></category>
		<category><![CDATA[the-old-republic]]></category>
		<category><![CDATA[tor]]></category>
		<category><![CDATA[working-as-intended]]></category>

		<guid isPermaLink="false">http://massively.joystiq.com/2012/01/10/hyperspace-beacon-cheating-or-poor-design/</guid>
		<description><![CDATA[Filed under: Sci-fi, Bugs, New titles, Opinion, Star Wars: The Old Republic, Hyperspace Beacon
	
Recently, Ilum took center stage in an argument about exploits, and I honestly cannot say which side of the fence I'm on. When do the intentions of the des...]]></description>
			<content:encoded><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/10/hyperspace-beacon-cheating-or-poor-design/"><img alt="Hyperspace Beacon: Cheating or poor design?" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/hb-cheating.jpg" /></a></div>
Recently, <a href="http://massively.joystiq.com/2012/01/02/bioware-responds-to-ilum-exploits/">Ilum took center stage</a> in an argument about exploits, and I honestly cannot say which side of the fence I'm on. When do the intentions of the designers take precedent over the players taking advantage of poor design? Well before <em><a href="http://swtor.com">Star Wars: The Old Republic</a></em> even crossed the mind of <a href="http://massively.joystiq.com/tag/bioware">BioWare</a>'s creative brain-trust, exploiters have been taking advantage of unintentional game design. Even more interesting about the situation with Ilum was that the design was not exactly flawed; instead, players did not respond to the designs the way the developers intended. The game was "working as intended," but the players weren't.<br />
<br />
At what point do we blame the designers? In a game as large as <em><a href="http://massively.joystiq.com/category/star-wars-the-old-republic">SWTOR</a></em>, we know that if someone is allowed to do something, he will. At the same time, players are <strike>lazy</strike> efficient when playing the game: They will find the fastest and easiest way to level or gear up despite the intended path. Designers should know this. I remember in <em><a href="http://uoherald.com">Ultima Online</a></em> when players would raise skills by poking each other with low-level swords for hours on end. I am sure the designers intended that players would earn skills by actually battling each other, but the simplest solution was to prod one another with a dull stick. I honestly don't know if that was ever fixed, but I certainly don't remember a GM tossing out a ban hammer for it.<p><a href="http://massively.joystiq.com/2012/01/10/hyperspace-beacon-cheating-or-poor-design/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Cheating vs. poor design</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/10/hyperspace-beacon-cheating-or-poor-design/">Hyperspace Beacon: Cheating vs. poor design</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 10 Jan 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/10/hyperspace-beacon-cheating-or-poor-design/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20143364/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/10/hyperspace-beacon-cheating-or-poor-design/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></content:encoded>
			<wfw:commentRss>http://www.bethegamer.com/2012/01/10/hyperspace-beacon-cheating-vs-poor-design/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Guild Counsel: Favorite moments from the Massively livestream</title>
		<link>http://www.bethegamer.com/2012/01/05/the-guild-counsel-favorite-moments-from-the-massively-livestream/</link>
		<comments>http://www.bethegamer.com/2012/01/05/the-guild-counsel-favorite-moments-from-the-massively-livestream/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 18:00:00 +0000</pubDate>
		<dc:creator>Karen Bryan</dc:creator>
				<category><![CDATA[EQ2]]></category>
		<category><![CDATA[EQII]]></category>
		<category><![CDATA[EverQuest-2]]></category>
		<category><![CDATA[Sony-Online-Entertainment]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[Vanguard-Saga-of-Heroes]]></category>
		<category><![CDATA[dc-universe-online]]></category>
		<category><![CDATA[dcuo]]></category>
		<category><![CDATA[everquest-ii]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[vanguard]]></category>
		<category><![CDATA[allods]]></category>
		<category><![CDATA[allods-online]]></category>
		<category><![CDATA[Clone-Wars-Adventures]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[crafting-critters]]></category>
		<category><![CDATA[cwa]]></category>
		<category><![CDATA[darek-connole]]></category>
		<category><![CDATA[derek-cannole]]></category>
		<category><![CDATA[eq-2]]></category>
		<category><![CDATA[eq-ii]]></category>
		<category><![CDATA[fallen-earth]]></category>
		<category><![CDATA[flyff]]></category>
		<category><![CDATA[flyff-world-championship]]></category>
		<category><![CDATA[g1]]></category>
		<category><![CDATA[gamersfirst]]></category>
		<category><![CDATA[gpotato]]></category>
		<category><![CDATA[guild-counsel]]></category>
		<category><![CDATA[invictus]]></category>
		<category><![CDATA[jeremy-stratton]]></category>
		<category><![CDATA[Livestream]]></category>
		<category><![CDATA[lydia-pope]]></category>
		<category><![CDATA[massively-livestream]]></category>
		<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[MMO industry]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[rabidfish]]></category>
		<category><![CDATA[soe]]></category>
		<category><![CDATA[Star Wars Galaxies]]></category>
		<category><![CDATA[SWG]]></category>
		<category><![CDATA[The Guild Counsel]]></category>
		<category><![CDATA[tony-jones]]></category>
		<category><![CDATA[twitch.tv]]></category>
		<category><![CDATA[vindictus]]></category>
		<category><![CDATA[zatozia]]></category>

		<guid isPermaLink="false">http://massively.joystiq.com/2012/01/05/the-guild-counsel-favorite-moments-from-the-massively-livestrea/</guid>
		<description><![CDATA[Filed under: MMO industry, Opinion, Livestream, The Guild Counsel, Miscellaneous
	
I'm sure you know about Massively's ever-expanding video channel. But what you might not know is that over the past year, I've done a little MMO walkabout, sampling as m...]]></description>
			<content:encoded><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/livestream/" rel="tag">Livestream</a>, <a href="http://massively.joystiq.com/category/the-guild-counsel/" rel="tag">The Guild Counsel</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/05/the-guild-counsel-favorite-moments-from-the-massively-livestrea/"><img alt="SWG final moments" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/swglight.jpg" /></a></div>
I'm sure you know about <a href="http://www.twitch.tv/massivelytv/videos">Massively's ever-expanding video channel</a>. But what you might not know is that over the past year, I've done a little MMO walkabout, sampling as many different games as I could on my character Mmognaut. What I was particularly interested in was branching out and getting to know the communities that make these games what they are, and the Massively livestream was a great way to do that while giving the viewers a chance to experience it too.<br />
<br />
Through livestreaming and Twitch TV, I've had a great opportunity to explore dozens of MMOs over the past year, often with my co-host Jeremy Stratton. In my weekly column here, I often focus on common issues that happen within a guild, but I've also looked at MMO communities on the whole, and that should include the community that's grown here at Massively. What's really neat is that there's an overlapping at times during these shows, where the in-game communities of the MMO we're showcasing mesh with the Massively community, and it's made for some fantastic moments. Join me in this week's <a href="http://massively.joystiq.com/category/the-guild-counsel/">Guild Counsel</a> as I look back over my favorite moments from the past year.<p><a href="http://massively.joystiq.com/2012/01/05/the-guild-counsel-favorite-moments-from-the-massively-livestrea/" rel="bookmark">Continue reading <em>The Guild Counsel: Favorite moments from the Massively livestream</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/05/the-guild-counsel-favorite-moments-from-the-massively-livestrea/">The Guild Counsel: Favorite moments from the Massively livestream</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 05 Jan 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/05/the-guild-counsel-favorite-moments-from-the-massively-livestrea/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20140127/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/05/the-guild-counsel-favorite-moments-from-the-massively-livestrea/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></content:encoded>
			<wfw:commentRss>http://www.bethegamer.com/2012/01/05/the-guild-counsel-favorite-moments-from-the-massively-livestream/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Perfect Ten: Most significant MMO stories of 2011</title>
		<link>http://www.bethegamer.com/2011/12/29/the-perfect-ten-most-significant-mmo-stories-of-2011/</link>
		<comments>http://www.bethegamer.com/2011/12/29/the-perfect-ten-most-significant-mmo-stories-of-2011/#comments</comments>
		<pubDate>Thu, 29 Dec 2011 19:00:00 +0000</pubDate>
		<dc:creator>Justin Olivetti</dc:creator>
				<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Rift]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Sony-Online-Entertainment]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[ccp]]></category>
		<category><![CDATA[ccp-games]]></category>
		<category><![CDATA[champions-online]]></category>
		<category><![CDATA[city-of-heroes]]></category>
		<category><![CDATA[dc-universe-online]]></category>
		<category><![CDATA[dcuo]]></category>
		<category><![CDATA[eve-online]]></category>
		<category><![CDATA[everquest]]></category>
		<category><![CDATA[everquest-ii]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[mythic]]></category>
		<category><![CDATA[star-trek-online]]></category>
		<category><![CDATA[trion]]></category>
		<category><![CDATA[trion-worlds]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[Aion]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Champions Online]]></category>
		<category><![CDATA[City of Heroes]]></category>
		<category><![CDATA[cryptic]]></category>
		<category><![CDATA[cryptic-studios]]></category>
		<category><![CDATA[daoc]]></category>
		<category><![CDATA[dark-age-of-camelot]]></category>
		<category><![CDATA[DC Universe Online]]></category>
		<category><![CDATA[EVE Online]]></category>
		<category><![CDATA[EverQuest II]]></category>
		<category><![CDATA[f2p]]></category>
		<category><![CDATA[fallen-earth]]></category>
		<category><![CDATA[free-to-play]]></category>
		<category><![CDATA[global-agenda]]></category>
		<category><![CDATA[jagex]]></category>
		<category><![CDATA[kung-fu-panda]]></category>
		<category><![CDATA[league-of-legends]]></category>
		<category><![CDATA[list]]></category>
		<category><![CDATA[lists]]></category>
		<category><![CDATA[LucasArts]]></category>
		<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[mists-of-pandaria]]></category>
		<category><![CDATA[MMO industry]]></category>
		<category><![CDATA[monoclegate]]></category>
		<category><![CDATA[News items]]></category>
		<category><![CDATA[panda]]></category>
		<category><![CDATA[Perfect Ten]]></category>
		<category><![CDATA[perfect-world]]></category>
		<category><![CDATA[rift]]></category>
		<category><![CDATA[runescape]]></category>
		<category><![CDATA[soe]]></category>
		<category><![CDATA[sony-hack]]></category>
		<category><![CDATA[Star Trek Online]]></category>
		<category><![CDATA[Star Wars Galaxies]]></category>
		<category><![CDATA[SWG]]></category>
		<category><![CDATA[swtor]]></category>
		<category><![CDATA[the-agency]]></category>
		<category><![CDATA[the-perfect-ten]]></category>
		<category><![CDATA[Warhammer-Online]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[world-of-darkness]]></category>
		<category><![CDATA[wrath-of-heroes]]></category>

		<guid isPermaLink="false">http://massively.joystiq.com/2011/12/29/the-perfect-ten-most-significant-mmo-stories-of-2011/</guid>
		<description><![CDATA[Filed under: World of Warcraft, Aion, City of Heroes, Dark Age of Camelot, EVE Online, EverQuest II, Fallen Earth, MMO industry, Warhammer Online, News items, Star Wars Galaxies, Star Trek Online, RuneScape, Global Agenda, Champions Online, DC Universe...]]></description>
			<content:encoded><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/dark-age-of-camelot/" rel="tag">Dark Age of Camelot</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/global-agenda/" rel="tag">Global Agenda</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/perfect-ten/" rel="tag">Perfect Ten</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/29/the-perfect-ten-most-significant-mmo-stories-of-2011/"><img alt="Perfect Ten" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/prime.jpg" /></a></div>
2011 was an odd duck of a year for MMO news. A huge chunk of the year felt devoid of significant releases, but that was mitigated somewhat by the major launches of <a href="http://www.riftgame.com/en/"><em>RIFT</em></a> and <a href="http://www.swtor.com/"><em>Star Wars: The Old Republic</em></a>. Titles got shoved back to 2012 or beyond, MMOs that we thought never would go free-to-play did, and the industry continually surprised us with revelations, ideas, and controversy.<br />
<br />
So in my last <a href="http://www.massively.com/category/perfect-ten/">Perfect Ten</a> of 2011, I put together the 10 most significant MMO stories of the year. Ten seems like an awfully small number for such a great big field, so I had the rest of the staff members chime in with their nominations just to make sure I wasn't too off-base with any of these.<br />
<br />
It was a whopper of a year, and Massively was there for all of it -- the ups, the downs, the queues, and the QQs. It's time to wrap it up with a pretty bow and dedicate it to the history museum!<p><a href="http://massively.joystiq.com/2011/12/29/the-perfect-ten-most-significant-mmo-stories-of-2011/" rel="bookmark">Continue reading <em>The Perfect Ten: Most significant MMO stories of 2011</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/29/the-perfect-ten-most-significant-mmo-stories-of-2011/">The Perfect Ten: Most significant MMO stories of 2011</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 29 Dec 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/29/the-perfect-ten-most-significant-mmo-stories-of-2011/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20127923/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/29/the-perfect-ten-most-significant-mmo-stories-of-2011/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></content:encoded>
			<wfw:commentRss>http://www.bethegamer.com/2011/12/29/the-perfect-ten-most-significant-mmo-stories-of-2011/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MMO Family: LEGO Universe, autism, and heartbreak</title>
		<link>http://www.bethegamer.com/2011/12/28/mmo-family-lego-universe-autism-and-heartbreak/</link>
		<comments>http://www.bethegamer.com/2011/12/28/mmo-family-lego-universe-autism-and-heartbreak/#comments</comments>
		<pubDate>Wed, 28 Dec 2011 19:00:00 +0000</pubDate>
		<dc:creator>Karen Bryan</dc:creator>
				<category><![CDATA[featured]]></category>
		<category><![CDATA[mmo-family]]></category>
		<category><![CDATA[aspergers]]></category>
		<category><![CDATA[autism]]></category>
		<category><![CDATA[Casual]]></category>
		<category><![CDATA[children]]></category>
		<category><![CDATA[childrens-mmos]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[f2p]]></category>
		<category><![CDATA[Family]]></category>
		<category><![CDATA[family-friendly]]></category>
		<category><![CDATA[free-to-play]]></category>
		<category><![CDATA[karen-bryan]]></category>
		<category><![CDATA[kid-friendly]]></category>
		<category><![CDATA[Kids]]></category>
		<category><![CDATA[kids-games]]></category>
		<category><![CDATA[LEGO]]></category>
		<category><![CDATA[lego+games]]></category>
		<category><![CDATA[lego+universe]]></category>
		<category><![CDATA[lego+universe+game+autism]]></category>
		<category><![CDATA[LEGO-Universe]]></category>
		<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[MMO Family]]></category>
		<category><![CDATA[MMO industry]]></category>
		<category><![CDATA[mmo-closing]]></category>
		<category><![CDATA[mmo-kids]]></category>
		<category><![CDATA[mmo-shut-down]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Star Wars Galaxies]]></category>
		<category><![CDATA[sunset]]></category>
		<category><![CDATA[Tabula Rasa]]></category>

		<guid isPermaLink="false">http://massively.joystiq.com/2011/12/28/mmo-family-lego-universe-autism-and-heartbreak/</guid>
		<description><![CDATA[Filed under: Culture, MMO industry, Opinion, Free-to-play, Casual, LEGO Universe, Kids, MMO Family, Family, Miscellaneous
	
Often when the topic of video games comes up, it's followed by comments about the negatives, such as violence, antisocial behavi...]]></description>
			<content:encoded><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/lego-universe/" rel="tag">LEGO Universe</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a>, <a href="http://massively.joystiq.com/category/mmo-family/" rel="tag">MMO Family</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/28/mmo-family-lego-universe-autism-and-heartbreak/"><img alt="Lego Universe" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/lego-ninja.jpg" /></a></div>
Often when the topic of video games comes up, it's followed by comments about the negatives, such as violence, antisocial behavior, or inappropriate content. But if they do have harmful effects (and it's arguable how many players really are affected in a negative way), they can also be helpful as well, yet you rarely hear a news story about the good. I've written before about how companies like <a href="http://massively.joystiq.com/2011/05/19/the-guild-counsel-am-i-a-leader/">IBM have studied MMO guilds</a> in order to improve team-building and organization within their company. More recently, <a href="https://portal.mmowgli.nps.edu/game-wiki/-/wiki/PlayerResources/About%20MMOWGLI">MMOWGLI</a> focused on global issues, such as the future of piracy, to study what solutions players could cooperatively generate.<br />
<br />
There are also positive benefits to children as well, and while we've touched on a few in recent columns, this week we'll focus on the impact <a href="http://www.legouniverse.com"><em>LEGO Universe</em></a> has had on autistic children. Sadly, the game will be shutting down in a few weeks, and while many parents are thankful for how much it's helped, they're also concerned about what will happen once the game is gone. Read on for a bittersweet look at how this LEGO-based game is leaving behind a legacy.<p><a href="http://massively.joystiq.com/2011/12/28/mmo-family-lego-universe-autism-and-heartbreak/" rel="bookmark">Continue reading <em>MMO Family: LEGO Universe, autism, and heartbreak</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/28/mmo-family-lego-universe-autism-and-heartbreak/">MMO Family: LEGO Universe, autism, and heartbreak</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 28 Dec 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/28/mmo-family-lego-universe-autism-and-heartbreak/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20135772/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/28/mmo-family-lego-universe-autism-and-heartbreak/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></content:encoded>
			<wfw:commentRss>http://www.bethegamer.com/2011/12/28/mmo-family-lego-universe-autism-and-heartbreak/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hyperspace Beacon: Force reflection</title>
		<link>http://www.bethegamer.com/2011/12/27/hyperspace-beacon-force-reflection/</link>
		<comments>http://www.bethegamer.com/2011/12/27/hyperspace-beacon-force-reflection/#comments</comments>
		<pubDate>Tue, 27 Dec 2011 21:00:00 +0000</pubDate>
		<dc:creator>Larry Everett</dc:creator>
				<category><![CDATA[BioWare]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Electronic-Arts]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[customizable-ships]]></category>
		<category><![CDATA[delay]]></category>
		<category><![CDATA[georg-zoeller]]></category>
		<category><![CDATA[HK-47]]></category>
		<category><![CDATA[Hyperspace Beacon]]></category>
		<category><![CDATA[james-ohlen]]></category>
		<category><![CDATA[launch-delay]]></category>
		<category><![CDATA[LucasArts]]></category>
		<category><![CDATA[New titles]]></category>
		<category><![CDATA[operations]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[planet]]></category>
		<category><![CDATA[planets]]></category>
		<category><![CDATA[raid]]></category>
		<category><![CDATA[Revan]]></category>
		<category><![CDATA[Sci-fi]]></category>
		<category><![CDATA[ships]]></category>
		<category><![CDATA[shutdown]]></category>
		<category><![CDATA[speculation]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[Star Wars Galaxies]]></category>
		<category><![CDATA[sunsetting]]></category>
		<category><![CDATA[swtor]]></category>
		<category><![CDATA[the-old-republic]]></category>
		<category><![CDATA[tor]]></category>

		<guid isPermaLink="false">http://massively.joystiq.com/2011/12/27/hyperspace-beacon-force-reflection/</guid>
		<description><![CDATA[Filed under: Sci-fi, New titles, Opinion, Star Wars Galaxies, Star Wars: The Old Republic, Hyperspace Beacon
	
"Always in motion is the future," Yoda reflected to Luke Skywalker in the greatest of all Star Wars movies, The Empire Strikes Back. Even for...]]></description>
			<content:encoded><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/27/hyperspace-beacon-force-reflection/"><img alt="Hyperspace Beacon: Force reflection" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/hb-force-reflection.jpg" /></a></div>
"Always in motion is the future," Yoda reflected to Luke Skywalker in the greatest of all Star Wars movies, The Empire Strikes Back. Even for a Jedi master, the future is unpredictable and always fluid. Likewise, I made predictions about <em><a href="http://swtor.com">Star Wars: The Old Republic</a></em> that were completely off base and some that were spot on. Of course, the ones I got wrong were part of the <a href="http://massively.joystiq.com/tag/bioware">BioWare</a> plot to subvert everything I do. That's right, I'm looking at you, <a href="http://massively.joystiq.com/tag/Georg-Zoeller">Georg Zoeller</a>.<br />
<br />
This week, I'm going to borrow a phrase from the <a href="http://swtor-rp.com">SWTOR-RP website</a>: Force Reflection. Every weekday, these roleplayers pose a question about <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>SWTOR</em></a>, Star Wars, or some sort of roleplay trope to get you to think about how you play you character. However, I'm going to use the phrase to think back on the predictions I made in this column, specifically the <a href="http://massively.joystiq.com/2011/01/04/hyperspace-beacon-always-in-motion-is-the-future/">first article of this year</a>. Which ideas did I get correct? Which ideas did I get totally wrong? I can't be one hundred percent correct all the time. I have to leave room for some errors or else I'd lose my secret job as a psychic-hotline operator.<br />
<br />
Jump past the break to judge for yourself.<p><a href="http://massively.joystiq.com/2011/12/27/hyperspace-beacon-force-reflection/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Force reflection</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/27/hyperspace-beacon-force-reflection/">Hyperspace Beacon: Force reflection</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 27 Dec 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/27/hyperspace-beacon-force-reflection/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20135150/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/27/hyperspace-beacon-force-reflection/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></content:encoded>
			<wfw:commentRss>http://www.bethegamer.com/2011/12/27/hyperspace-beacon-force-reflection/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Daily Grind: Have you ever let the queues win?</title>
		<link>http://www.bethegamer.com/2011/12/26/the-daily-grind-have-you-ever-let-the-queues-win/</link>
		<comments>http://www.bethegamer.com/2011/12/26/the-daily-grind-have-you-ever-let-the-queues-win/#comments</comments>
		<pubDate>Mon, 26 Dec 2011 13:00:00 +0000</pubDate>
		<dc:creator>Brianna Royce</dc:creator>
				<category><![CDATA[BioWare]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Electronic-Arts]]></category>
		<category><![CDATA[Sony-Online-Entertainment]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[Events, real-world]]></category>
		<category><![CDATA[launch]]></category>
		<category><![CDATA[Launches]]></category>
		<category><![CDATA[lock]]></category>
		<category><![CDATA[massively-meta]]></category>
		<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[MMO industry]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[queue]]></category>
		<category><![CDATA[reroll]]></category>
		<category><![CDATA[Sci-fi]]></category>
		<category><![CDATA[server-lock]]></category>
		<category><![CDATA[soe]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[Star Wars Galaxies]]></category>
		<category><![CDATA[swtor]]></category>
		<category><![CDATA[the-daily-grind]]></category>
		<category><![CDATA[the-old-republic]]></category>
		<category><![CDATA[tor]]></category>
		<category><![CDATA[tsg]]></category>

		<guid isPermaLink="false">http://massively.joystiq.com/2011/12/26/the-daily-grind-have-you-ever-let-the-queues-win/</guid>
		<description><![CDATA[Filed under: Events, real-world, Launches, MMO industry, Opinion, Massively Meta, The Daily Grind, Miscellaneous
	
One of the worst MMO launches I ever sat through was Star Wars Galaxies' in 2003, I'm sad to admit. My guild was split over two servers f...]]></description>
			<content:encoded><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/12/26/the-daily-grind-have-you-ever-let-the-queues-win/"><img alt="SWTOR screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/swtor-090-1324421198.jpg" /></a></div>
One of the worst MMO launches I ever sat through was <em><a href="http://massively.joystiq.com/category/Star-Wars-Galaxies/">Star Wars Galaxies'</a></em> in 2003, I'm sad to admit. My guild was split over two servers from the start because <a href="http://massively.joystiq.com/tag/SonyOnlineEntertainment/">Sony Online Entertainment</a> had locked off our preferred server to prevent it from becoming overcrowded, so half of my friends were stranded and unable to create characters. A week later, the locks were still in place, and we grudgingly rerolled on a new server, losing our day-one characters, favorite names, and even a few members in the process. Years later, that second server was one of the first to dry up, and we spent cold hard cash moving our characters back to the original (and still heavily populated) server. It was a lesson hard-learned.<br />
<br />
<em><a href="http://massively.joystiq.com/category/Star-Wars-The-Old-Republic/">Star Wars: The Old Republic</a></em> has thus far avoided hard locks on servers, preferring to persuade players to move organically with long queues. So today we ask you this: Have you ever been swayed to leave your launch server by long queues or temporary character creation bans, or do you ride out the launch period and figure it'll resolve itself eventually? Have you ever given in and let launch-day locks or lines win?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/26/the-daily-grind-have-you-ever-let-the-queues-win/">The Daily Grind: Have you ever let the queues win?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 26 Dec 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/26/the-daily-grind-have-you-ever-let-the-queues-win/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20132367/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/26/the-daily-grind-have-you-ever-let-the-queues-win/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></content:encoded>
			<wfw:commentRss>http://www.bethegamer.com/2011/12/26/the-daily-grind-have-you-ever-let-the-queues-win/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Star Wars Galaxies bequeaths a memory book to fans</title>
		<link>http://www.bethegamer.com/2011/12/22/star-wars-galaxies-bequeaths-a-memory-book-to-fans/</link>
		<comments>http://www.bethegamer.com/2011/12/22/star-wars-galaxies-bequeaths-a-memory-book-to-fans/#comments</comments>
		<pubDate>Thu, 22 Dec 2011 20:00:00 +0000</pubDate>
		<dc:creator>Justin Olivetti</dc:creator>
				<category><![CDATA[Sony-Online-Entertainment]]></category>
		<category><![CDATA[closure]]></category>
		<category><![CDATA[galactic-civil-war]]></category>
		<category><![CDATA[Giveaways]]></category>
		<category><![CDATA[legacy]]></category>
		<category><![CDATA[memories]]></category>
		<category><![CDATA[memory-book]]></category>
		<category><![CDATA[obligatory-hgttg-reference]]></category>
		<category><![CDATA[Sci-fi]]></category>
		<category><![CDATA[soe]]></category>
		<category><![CDATA[Star Wars Galaxies]]></category>
		<category><![CDATA[star-wars-galaxies-memory-book]]></category>
		<category><![CDATA[sunset]]></category>
		<category><![CDATA[SWG]]></category>
		<category><![CDATA[swg-memory-book]]></category>

		<guid isPermaLink="false">http://massively.joystiq.com/2011/12/22/star-wars-galaxies-bequeaths-a-memory-book-to-fans/</guid>
		<description><![CDATA[Filed under: Sci-fi, Star Wars Galaxies, Giveaways
	
Still in mourning and/or shock over Star Wars Galaxies' sunset? Kicking yourself in your rear for never checking out the game while it was still alive? Then Sony Online Entertainment has one last gif...]]></description>
			<content:encoded><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/giveaways/" rel="tag">Giveaways</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/22/star-wars-galaxies-bequeaths-a-memory-book-to-fans/"><img alt="SWG" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/swg-1324581496.jpg" /></a></div>
Still in mourning and/or shock over <a href="http://massively.joystiq.com/category/star-wars-galaxies"><em>Star Wars Galaxies'</em></a> sunset? Kicking yourself in your rear for never checking out the game while it was still alive? Then <a href="http://massively.joystiq.com/tag/soe/">Sony Online Entertainment</a> has one last gift for you: a <em>Star Wars Galaxies</em> memory book packed with the game's legacy.<br />
<br />
And this isn't a brief "So long and thanks for all the fish" pamphlet, either. The memory book is a whopping 253 pages of information and screenshots documenting the title's eight-year run. Former players and MMO historians can expect to read up on the game's timeline, planet, species, professions, space, ships, housing, cities, the Galactic Senate, the trading card game, the Galactic Civil War, and "The End."<br />
<br />
The book immortalizes the near-total Rebel victory in the game with these parting words:<br />
<blockquote class="bq-standard">
	The explosions marking the Empire's end could be seen across the galaxy in the skies above the planets, and the celebrations that followed were unmatched. Peace reigned as Star Destroyers and dark lords became memories of another era, of a time long past, of galaxies long gone.<br />
	<br />
	Gone, but not forgotten.</blockquote>
You can <a href="http://starwarsgalaxies.station.sony.com/pdf/SWGMB.pdf#toolbar=true&amp;scrollbar=true">view or download the entire PDF</a> on the official site.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/22/star-wars-galaxies-bequeaths-a-memory-book-to-fans/">Star Wars Galaxies bequeaths a memory book to fans</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 22 Dec 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/22/star-wars-galaxies-bequeaths-a-memory-book-to-fans/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20133938/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/22/star-wars-galaxies-bequeaths-a-memory-book-to-fans/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://massively.joystiq.com/2011/12/22/star-wars-galaxies-bequeaths-a-memory-book-to-fans/">SWG memory book</a><!--//--></li></ul></p>]]></content:encoded>
			<wfw:commentRss>http://www.bethegamer.com/2011/12/22/star-wars-galaxies-bequeaths-a-memory-book-to-fans/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MMO Week in Review: Into the sunset</title>
		<link>http://www.bethegamer.com/2011/12/18/mmo-week-in-review-into-the-sunset/</link>
		<comments>http://www.bethegamer.com/2011/12/18/mmo-week-in-review-into-the-sunset/#comments</comments>
		<pubDate>Mon, 19 Dec 2011 01:00:00 +0000</pubDate>
		<dc:creator>Brianna Royce</dc:creator>
				<category><![CDATA[wow-insider]]></category>
		<category><![CDATA[joystiq]]></category>
		<category><![CDATA[massively-meta]]></category>
		<category><![CDATA[meta]]></category>
		<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[roundup]]></category>
		<category><![CDATA[Star Wars Galaxies]]></category>
		<category><![CDATA[sunset]]></category>
		<category><![CDATA[SWG]]></category>
		<category><![CDATA[top-stories]]></category>
		<category><![CDATA[week-in-review]]></category>
		<category><![CDATA[weekly-recap]]></category>
		<category><![CDATA[weekly-roundup]]></category>

		<guid isPermaLink="false">http://massively.joystiq.com/2011/12/18/mmo-week-in-review-into-the-sunset/</guid>
		<description><![CDATA[Filed under: Star Wars Galaxies, Massively Meta, Week in Review, Miscellaneous
	
At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all i...]]></description>
			<content:encoded><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/week-in-review/" rel="tag">Week in Review</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/12/18/mmo-week-in-review-into-the-sunset/"><img alt="Farewell SWG" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/xwing.jpg" /></a></div>
<em>At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on <a href="http://www.massively.com">Massively</a> and then present them all in one convenient place. Miss a big MMO or <a href="http://wow.joystiq.com">WoW Insider</a> story last week? You've come to the right post.</em><br />
<br />
MMO closures don't happen all that often, and those that die tend to do so in a fireball of bankruptcy and layoffs not long after launch rather than through peaceful contact negotiations after almost a decade of successful operation, but <em><a href="http://massively.joystiq.com/category/Star-Wars-Galaxies/">Star Wars Galaxies</a></em> joined the latter group this week, sunsetting its servers on Thursday night. If you missed the finale, you can catch up with our recorded <a href="http://www.twitch.tv/massivelytv/b/302732298">livestream</a> of the last hour of the game and our sandbox column's <a href="http://massively.joystiq.com/2011/12/16/some-assembly-required-one-last-jump-to-lightspeed/">touching eulogy</a>. And there's always <a href="http://massively.joystiq.com/category/star-wars-the-old-republic">that other Star Wars game</a>...<br />
<br />
Join us past the break for a glimpse of this week's other top MMO stories.<p><a href="http://massively.joystiq.com/2011/12/18/mmo-week-in-review-into-the-sunset/" rel="bookmark">Continue reading <em>MMO Week in Review: Into the sunset</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/18/mmo-week-in-review-into-the-sunset/">MMO Week in Review: Into the sunset</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 18 Dec 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/18/mmo-week-in-review-into-the-sunset/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20127461/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/18/mmo-week-in-review-into-the-sunset/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></content:encoded>
			<wfw:commentRss>http://www.bethegamer.com/2011/12/18/mmo-week-in-review-into-the-sunset/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Global Chat: December 11-17, 2011</title>
		<link>http://www.bethegamer.com/2011/12/18/global-chat-december-11-17-2011/</link>
		<comments>http://www.bethegamer.com/2011/12/18/global-chat-december-11-17-2011/#comments</comments>
		<pubDate>Sun, 18 Dec 2011 15:00:00 +0000</pubDate>
		<dc:creator>Rubi Bayer</dc:creator>
				<category><![CDATA[Sony-Online-Entertainment]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[aerynne]]></category>
		<category><![CDATA[basmatijoh]]></category>
		<category><![CDATA[commenters]]></category>
		<category><![CDATA[comments]]></category>
		<category><![CDATA[glentendo]]></category>
		<category><![CDATA[global-chat]]></category>
		<category><![CDATA[jealouspirate]]></category>
		<category><![CDATA[massively-meta]]></category>
		<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[rick1975]]></category>
		<category><![CDATA[Sci-fi]]></category>
		<category><![CDATA[soe]]></category>
		<category><![CDATA[Star Wars Galaxies]]></category>
		<category><![CDATA[sunset]]></category>
		<category><![CDATA[SWG]]></category>

		<guid isPermaLink="false">http://massively.joystiq.com/2011/12/18/global-chat-december-11-17-2011/</guid>
		<description><![CDATA[Filed under: Sci-fi, Opinion, Star Wars Galaxies, Massively Meta, Global Chat, Miscellaneous
	
Welcome to this week's Global Chat! We love hearing what you have to say at Massively, and we love it even more when we can share the best comments with all ...]]></description>
			<content:encoded><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/global-chat/" rel="tag">Global Chat</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/18/global-chat-december-11-17-2011/"><em><img alt="SWG" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/header-1317358533.jpg" style="width: 530px; height: 268px;" /></em></a></div>
<em>Welcome to this week's </em><a href="http://massively.joystiq.com/category/global-chat/"><em>Global Chat</em></a><em>! We love hearing what you have to say at Massively, and we love it even more when we can share the best comments with all of our readers. Massively staffers will be contributing some of their favorite comments every week, so keep an eye out every Sunday for more Global Chat! </em><br />
<br />
It was a crazy busy week with so much to talk about, and while we could go all over the map with reader comments, we're going to focus on one last goodbye today. Follow along after the break for our readers' fondest farewells to <em><a href="http://massively.joystiq.com/category/star-wars-galaxies/">Star Wars Galaxies</a></em>.<p><a href="http://massively.joystiq.com/2011/12/18/global-chat-december-11-17-2011/" rel="bookmark">Continue reading <em>Global Chat: December 11-17, 2011</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/18/global-chat-december-11-17-2011/">Global Chat: December 11-17, 2011</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 18 Dec 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/18/global-chat-december-11-17-2011/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20130120/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/18/global-chat-december-11-17-2011/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></content:encoded>
			<wfw:commentRss>http://www.bethegamer.com/2011/12/18/global-chat-december-11-17-2011/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Some Assembly Required: One last jump to lightspeed</title>
		<link>http://www.bethegamer.com/2011/12/16/some-assembly-required-one-last-jump-to-lightspeed/</link>
		<comments>http://www.bethegamer.com/2011/12/16/some-assembly-required-one-last-jump-to-lightspeed/#comments</comments>
		<pubDate>Fri, 16 Dec 2011 20:00:00 +0000</pubDate>
		<dc:creator>Jef Reahard</dc:creator>
				<category><![CDATA[Sony-Online-Entertainment]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[closing]]></category>
		<category><![CDATA[crafting]]></category>
		<category><![CDATA[economy]]></category>
		<category><![CDATA[euology]]></category>
		<category><![CDATA[Events, in-game]]></category>
		<category><![CDATA[Game mechanics]]></category>
		<category><![CDATA[game-closing]]></category>
		<category><![CDATA[housing]]></category>
		<category><![CDATA[MMO industry]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[player-content]]></category>
		<category><![CDATA[player-generated-content]]></category>
		<category><![CDATA[sandbox]]></category>
		<category><![CDATA[Sci-fi]]></category>
		<category><![CDATA[server-closing]]></category>
		<category><![CDATA[server-shutdown]]></category>
		<category><![CDATA[shutdown]]></category>
		<category><![CDATA[soe]]></category>
		<category><![CDATA[some-assembly-required]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[Star Wars Galaxies]]></category>
		<category><![CDATA[star-wars-mmo]]></category>
		<category><![CDATA[sunset]]></category>
		<category><![CDATA[SWG]]></category>
		<category><![CDATA[tradeskilling]]></category>
		<category><![CDATA[we-will-miss-you-swg]]></category>

		<guid isPermaLink="false">http://massively.joystiq.com/2011/12/16/some-assembly-required-one-last-jump-to-lightspeed/</guid>
		<description><![CDATA[Filed under: Sci-fi, Events, in-game, Game mechanics, MMO industry, Opinion, Star Wars Galaxies, Some Assembly Required, Sandbox
	
Eulogizing Star Wars Galaxies is difficult. In fact, I've written some 2,200 articles since signing on with Massively a c...]]></description>
			<content:encoded><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/16/some-assembly-required-one-last-jump-to-lightspeed/"><img alt="Star Wars Galaxies - Tatooine twin sunset" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/finalsunset.jpg" /></a></div>
Eulogizing <a href="http://starwarsgalaxies.station.sony.com/index.vm"><em>Star Wars Galaxies</em></a> is difficult. In fact, I've written some 2,200 articles since signing on with Massively a couple of years ago, and none of them has come close to being as painful as this particular wall o' text.<br />
<br />
The fact that I even used the word eulogy in reference to a video game says it all, really. Join me after the cut for as brief a remembrance as I can manage.<p><a href="http://massively.joystiq.com/2011/12/16/some-assembly-required-one-last-jump-to-lightspeed/" rel="bookmark">Continue reading <em>Some Assembly Required: One last jump to lightspeed</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/16/some-assembly-required-one-last-jump-to-lightspeed/">Some Assembly Required: One last jump to lightspeed</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 16 Dec 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/16/some-assembly-required-one-last-jump-to-lightspeed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20125878/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/16/some-assembly-required-one-last-jump-to-lightspeed/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></content:encoded>
			<wfw:commentRss>http://www.bethegamer.com/2011/12/16/some-assembly-required-one-last-jump-to-lightspeed/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Final SWG producer&#8217;s letter thanks community</title>
		<link>http://www.bethegamer.com/2011/12/16/final-swg-producers-letter-thanks-community/</link>
		<comments>http://www.bethegamer.com/2011/12/16/final-swg-producers-letter-thanks-community/#comments</comments>
		<pubDate>Fri, 16 Dec 2011 16:30:00 +0000</pubDate>
		<dc:creator>Jef Reahard</dc:creator>
				<category><![CDATA[Sony-Online-Entertainment]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[crafting]]></category>
		<category><![CDATA[housing]]></category>
		<category><![CDATA[MMO industry]]></category>
		<category><![CDATA[News items]]></category>
		<category><![CDATA[producers-letter]]></category>
		<category><![CDATA[sandbox]]></category>
		<category><![CDATA[Sci-fi]]></category>
		<category><![CDATA[shutdown]]></category>
		<category><![CDATA[soe]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[Star Wars Galaxies]]></category>
		<category><![CDATA[star-wars-mmo]]></category>
		<category><![CDATA[SWG]]></category>
		<category><![CDATA[teesquared]]></category>
		<category><![CDATA[tony-tyson]]></category>

		<guid isPermaLink="false">http://massively.joystiq.com/2011/12/16/final-swg-producers-letter-thanks-community/</guid>
		<description><![CDATA[Filed under: Sci-fi, MMO industry, News items, Star Wars Galaxies, Sandbox
	
Community was one of many things that set Star Wars: Galaxies apart from your average MMO, and Sony Online Entertainment's Tony "Teesquared" Tyson took a moment to thank the g...]]></description>
			<content:encoded><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/16/final-swg-producers-letter-thanks-community/"><img alt="Star Wars Galaxies - YT2400 Blue Harvest over Mos Eisley" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/ytovereisley.jpg" /></a></div>
Community was one of many things that set <a href="http://massively.joystiq.com/category/star-wars-galaxies"><em>Star Wars: Galaxies</em></a> apart from your average MMO, and <a href="http://massively.joystiq.com/tag/soe">Sony Online Entertainment's</a> Tony "<a href="http://massively.joystiq.com/tag/tony-tyson">Teesquared</a>" Tyson took a moment to thank the game's faithful in what serves as the final <a href="http://starwarsgalaxies.station.sony.com/index.vm">producer's letter</a> for the shuttered sandbox title.<br />
<br />
Tyson touches on several highlights including housing, crafting, entertaining, and space-sim mechanics that were unique to <em>SWG</em>, and he ultimately concludes that the game "was, and will always be, a meaningful and memorable part of my life, an experience I'll treasure and share with anyone who wants to hear a good story."<br />
<br />
SOE launched <em>SWG</em> on June 26, 2003 and powered down the servers one final time early this morning.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/16/final-swg-producers-letter-thanks-community/">Final SWG producer's letter thanks community</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 16 Dec 2011 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/16/final-swg-producers-letter-thanks-community/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20129629/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/16/final-swg-producers-letter-thanks-community/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://starwarsgalaxies.station.sony.com/index.vm">Producer's letter</a><!--//--></li></ul></p>]]></content:encoded>
			<wfw:commentRss>http://www.bethegamer.com/2011/12/16/final-swg-producers-letter-thanks-community/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

